RETRO HERETIC MAPS / H!ZONE [Re-Upload]

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Re: RETRO HERETIC MAPS / H!ZONE [Re-Upload]

Postby NightFright » Sun May 22, 2022 1:23 pm

Besides GZDoom, there's Chocolate Heretic, Crispy Heretic, International Heretic and DSDA-Doom by now, at least. That's not little. Anyway, without a proper scripting language, reproducing this compilation in any other port is technically impossible, so I'll have to bury the idea for now.
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Re: RETRO HERETIC MAPS / H!ZONE [Re-Upload]

Postby RKD » Sun May 22, 2022 2:14 pm

NightFright wrote:Besides GZDoom, there's Chocolate Heretic, Crispy Heretic, International Heretic and DSDA-Doom by now, at least.


Well, that's certainly more than what I knew. :lol:
I wonder if most Heretic players go with GZDoom as I thought or if I'm wrong in that too.
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Re: RETRO HERETIC MAPS / H!ZONE [Re-Upload]

Postby Gez » Mon May 23, 2022 12:00 am

Problem with Choco and Crispy is that feature-wise they're barely a step above vanilla.

There's also Doomsday (which, fun fact, started as a Hexen port and actually got support for Heretic before it got it for Doom), Vavoom, DelphiDoom, and Doom Legacy.
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Re: RETRO HERETIC MAPS / H!ZONE [Re-Upload]

Postby NightFright » Mon May 23, 2022 12:46 am

True, forgot about those since I don't use them. Anyway, I think none of them have the features needed to duplicate this project for another port.
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Re: RETRO HERETIC MAPS / H!ZONE [Re-Upload]

Postby Gez » Tue May 24, 2022 2:28 am

Doomsday, Vavoom, and DelphiDoom all have either MAPINFO support or their own equivalent, as well as ways to define new actors. Vavoom compatibility might actually work out of the box because it supports many of ZDoom's stuff.

That said, it's just an FYI thing; I'm not requesting you to do any extra work.
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