Hyper Competitive CTF

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Arctangent
Posts: 1235
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Hyper Competitive CTF

Post by Arctangent »

After some human transmutation, I have awakened to the truth. Doom CTF in its current form has reach about as much of its potential as a mere infant, but I, with my knew enlightened mind, have decided to jumpstart its path to its true form.

It'll be a long journey still to reach a time where Doom CTF is a perfect game, but as I slowly pull it to that state, I decided I should share my creations with the world to allow them a preview of what is to come.

This isn't simple priv CTF. Even competitive CTF is too meager a name. This is ... Hyper Competitive CTF.

Image

You may now weep.

Current Version: Beta 1

Maplist and credits:
Spoiler:

Oh yeah and the maps are in UDMF so Zandronum only.
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joe-ilya
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Re: Hyper Competitive CTF

Post by joe-ilya »

I don't know why, but when I've put the flags on tiny step platforms like you do on your screenshot, everyone was against that and said that it ruined an otherwise perfect map, not to mention your flag platform is completetly unaligned and looks like a huge chunk of glitches.
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Tapwave
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Graphics Processor: nVidia with Vulkan support

Re: Hyper Competitive CTF

Post by Tapwave »

joe-ilya wrote:I don't know why, but when I've put the flags on tiny step platforms like you do on your screenshot, everyone was against that and said that it ruined an otherwise perfect map, not to mention your flag platform is completetly unaligned and looks like a huge chunk of glitches.
The joke -------------------------------------->




Your head
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zrakbz
Posts: 31
Joined: Sun Apr 02, 2017 1:26 pm
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Re: Hyper Competitive CTF

Post by zrakbz »

^ that reply fits your title really well. :]
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