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2-map wad, (working name: runic division) [pre-release 1]

Posted: Tue May 23, 2017 10:54 am
by SAraisXenoQueen
lazy doomworld crosspost:

As par our norm, it's a GZD map. Second map is a secret. Advise saving often until balance is in a favorable place. There's a very quick cameo of one of Kelzad's characters.

screenshots: https://imgur.com/a/LRBNP
map builder overlay https://imgur.com/a/T7LWF

Original map music was Sehkmet from the same game.


Lots of r667 resources (mostly props and textures, but a couple of enemies fitting to the theme), and a small handful of Doom Alpha-Beta assets. (do we have a convenient alpha-beta resource wad? we need to get to compiling it)


Current complications/desired features: lightning needs rain/thunder, squid not working, general balance/gameplay issues to iron out.


known issues:

Forgot to setup the door to the exit proper; just noclip past it, you'll know.

light sequence for the inverted crosses is fubar

some decorations aren't at the proper height and clip through the floor/ceiling improperly

some cleanup of scripts, you might get puked a "unknown script 0" somewhere.


Any resources not allowed to be used; please inform me and I will replace them

Credits inside the wad, likely missed things.

https://www.dropbox.com/s/eobmv89sgkm4n ... t.wad?dl=0

bring your community chest 4 textures


mapat.png


Convenient links to my other maps; in order of creation from earliest to most recent:

https://www.doomworld.com/forum/topic/9 ... roperties/

https://www.doomworld.com/forum/topic/9 ... -alpha-v2/

https://www.doomworld.com/forum/topic/9 ... festebase/

https://www.doomworld.com/forum/topic/9 ... sucks-too/

Re: 2-map wad, (working name: runic division) [pre-release 1

Posted: Fri Jun 02, 2017 6:24 am
by Mánibranðr System
Did you actually try to run and play through the map from start to finish? Because over time, the framerate got worse and worse, to the point where it became a slideshow. Escaping to the menu restores the FPS, but only while the menus are active (Read: The playsim is paused.) so this tells me that something is really really off with how you had the map scripting set up.