[RELEASED] Confinement 256 Community Project

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Xyzzy01
Posts: 15
Joined: Tue Dec 01, 2015 12:44 am
Location: Entrance to the Hall of Unpleasantness

[RELEASED] Confinement 256 Community Project

Post by Xyzzy01 »

Just gonna quote what I said in Doomworld to save time:

"We've had Congestion 1024, Congestion: 64, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, and numerous 2048 wads. It wouldn't hurt to add one more member to the family, right? ...Right?! I don't think I should even bother explaining what's going on with this megawad if most, if not all of you have played at least one of the above wads listed before. But in case you somehow don't know what the idea behind it is, the area of each map the player has access to can only as big as a 256x256 map unit square. To put that in perspective, that's only as big as the spider mastermind's hitbox!"

"..."

"Man, I've never would've thought we would end up with 39 bite-sized levels, plus 22 more from me! That's sixty-one (61) maps!! I mean, jeez, does this count as a gigawad now?! :O Holy smokes..."

Please give feedback! :D
This mod is for GZDoom and is finally released, on my birthday too!

Download on /idgames:
https://www.doomworld.com/files/file/18 ... ement-256/
Last edited by Xyzzy01 on Sat Jun 17, 2017 9:20 am, edited 3 times in total.
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Voltcom9
Posts: 224
Joined: Fri May 27, 2016 2:03 pm

Re: Confinement 256 Community Project

Post by Voltcom9 »

I'm excited to see this project cross posted here!

The ZDoom community recently completed an excellent community project called "20 Monsters Community Project" which really brought out some great talent from the mappers in our community. I'm sure with restrictions such as these you will get some very interesting maps from the awesome ZDoom community.
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The Purple Marine
Posts: 49
Joined: Sun Feb 28, 2016 1:20 pm
Location: Some forest somewhere

Re: Confinement 256 Community Project

Post by The Purple Marine »

Ah one of my favorite wads was congestion 384, and this seems like it would be right up my alley. Sucks that I now have a linux computer and can't use doom builder.

..maybe I'll set up a virtual machine :wink:
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Xyzzy01
Posts: 15
Joined: Tue Dec 01, 2015 12:44 am
Location: Entrance to the Hall of Unpleasantness

Re: Confinement 256 Community Project

Post by Xyzzy01 »

Go for it! There are four days left. :)
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Xyzzy01
Posts: 15
Joined: Tue Dec 01, 2015 12:44 am
Location: Entrance to the Hall of Unpleasantness

Re: [RELEASED] Confinement 256 Community Project

Post by Xyzzy01 »

Also keep on a lookout for this on /idgames!
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