[RELEASED] Confinement 256 Community Project

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[RELEASED] Confinement 256 Community Project

Postby Xyzzy01 » Sat May 20, 2017 2:27 pm

Just gonna quote what I said in Doomworld to save time:

"We've had Congestion 1024, Congestion: 64, Claustrophobia 1024 (and its sequel), Confinement 512, Congestion 384, and numerous 2048 wads. It wouldn't hurt to add one more member to the family, right? ...Right?! I don't think I should even bother explaining what's going on with this megawad if most, if not all of you have played at least one of the above wads listed before. But in case you somehow don't know what the idea behind it is, the area of each map the player has access to can only as big as a 256x256 map unit square. To put that in perspective, that's only as big as the spider mastermind's hitbox!"

"..."

"Man, I've never would've thought we would end up with 39 bite-sized levels, plus 22 more from me! That's sixty-one (61) maps!! I mean, jeez, does this count as a gigawad now?! :O Holy smokes..."

Please give feedback! :D
This mod is for GZDoom and is finally released, on my birthday too!

Download on /idgames:
https://www.doomworld.com/files/file/18 ... ement-256/
Last edited by Xyzzy01 on Sat Jun 17, 2017 10:20 am, edited 3 times in total.
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Re: Confinement 256 Community Project

Postby Voltcom9 » Sun May 21, 2017 2:19 pm

I'm excited to see this project cross posted here!

The ZDoom community recently completed an excellent community project called "20 Monsters Community Project" which really brought out some great talent from the mappers in our community. I'm sure with restrictions such as these you will get some very interesting maps from the awesome ZDoom community.
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Re: Confinement 256 Community Project

Postby The Purple Marine » Sat Jun 03, 2017 12:33 pm

Ah one of my favorite wads was congestion 384, and this seems like it would be right up my alley. Sucks that I now have a linux computer and can't use doom builder.

..maybe I'll set up a virtual machine :wink:
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Re: Confinement 256 Community Project

Postby Xyzzy01 » Sat Jun 03, 2017 6:44 pm

Go for it! There are four days left. :)
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Re: [RELEASED] Confinement 256 Community Project

Postby Xyzzy01 » Sat Jun 17, 2017 2:56 am

Also keep on a lookout for this on /idgames!
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