Very atmospheric map. Dark and grungy yet somehow believably industrial - like it could exist somewhere in a twisted dark world that stinks of oil, fire, hot metal and electrical burning. There was enough in the way of choices of path and ways of approaching the map to keep things interesting but I never felt hopelessly/frustratingly lost. I like it.
I did, however, find that steam and spark sounds to be a bit annoying. They were just too omni-present and loud for me. When the ambience is so loud I can hardly hear my shotgun for large parts of the map, it's too loud IMO.
Oh, and I think I'm right in saying that the secret near the start with the chainsaw can be a trap. If you don't find it at the start, you can access it much later on by dropping in to it via the ducting. However, if you come in from that side without finding it earlier, you get stuck because the door can only be opened from the outside and the jump to get back to where you came from is too high.
There is also an error message that pops up in the console when the file is loaded.
Code: Select all
Script warning, "Atlas_Complex_part_1.pk3:reborn.wad:DECORATE" line 1160:
Truncation of floating point constant 2.250000
This is because line 1160 in the decorate lump uses Random instead of Frandom. This stops the error:
Code: Select all
TNT1 A 0 A_SetScale(frandom(2,2.25))
I'm intrigued by the music. The tags in the MP3 seem to say it's "Doomsday" from "Welcome Reality" by Nero but I have that album and I don't recognise the track. What is it?