All of the technical stuff you mentioned in your previous post were fixed (hopefully, you never know).
joe-ilya wrote:
@zrakbz You could just move the buildings so that it wouldn't be possible to see that they're cutoff, the mayor voodoo doll should be a corpse, you could put some monsters in there to make it look like they found him and killed him.
I've made the buildings that were cutting off the church taller, so that they don't do it anymore. Doesn't look too bad IMO.
You really hate the poor mayor, do you? Awwwww ok... RIP mayor sniff sniff you will be missed.
joe-ilya wrote:
The chaingun tag is an unusual idea, but could you at least move the secret tag elsewhere after it deactivates so that it wouldn't look broken and player wouldn't have to open their editors just to make sure their WAD isn't broken?
Ha, that would be even better! I'll see if I've got enough space for one more secret somewhere.
joe-ilya wrote:
The shotgun is way too annoying to get, you have to shoot several imps from an awkward angle with a stupid pistol, it would make for a much more interesting encounter if the player would be able to climb up that table without that imp on it and fight off the imps in the room with the shotgun while standing on the table
I guess the drunk imp can dance on the other table.
BTW, about the awkward angle... have you tried pressing the wooden wall behind the medkit, near the stairs? :]
joe-ilya wrote:
maybe in a trench or on a little hill, your choice, but please put a super shotgun in your map, it makes the map less tedious, especially with all these mid-tier monsters scattered all around the map, same with the rocket launcher, it gives the familiar effect as the super shotgun.
Damn, hills and stuff! Forgot about the possibility of having those!
I'll add a SSG somewhere. The RL is staying where it is, I want to have it in that church.