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Re: [Release] Waterlab GZD

PostPosted: Sun Apr 21, 2019 10:22 am
by Rex705
I love this map it looks great but when I try to use weapon mods like Final Doomer the frames drop.

Re: [Release] Waterlab GZD

PostPosted: Sun Apr 21, 2019 11:22 am
by Enjay
I can't really explain that one. The map does have quite a few DECORATE enemies, but it doesn't touch the weapons. So a weapon replacement mod should be fine.

There are also quite a few dynamic lights on the map and quite a few effects of one type or another. Perhaps the weapons mod is interfering with something in there somehow - but I'm not really sure why it would cause an issue.

Re: [Release] Waterlab GZD

PostPosted: Fri Sep 25, 2020 6:38 am
by ddmeltzer8
FANTASTIC!!!this is sooo good!and the fact that it didnt win the caco is ridiculous.


thanks for making pc gaming what it is.