[Release] Waterlab GZD

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Rex705
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Re: [Release] Waterlab GZD

Post by Rex705 »

I love this map it looks great but when I try to use weapon mods like Final Doomer the frames drop.
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Enjay
 
 
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Re: [Release] Waterlab GZD

Post by Enjay »

I can't really explain that one. The map does have quite a few DECORATE enemies, but it doesn't touch the weapons. So a weapon replacement mod should be fine.

There are also quite a few dynamic lights on the map and quite a few effects of one type or another. Perhaps the weapons mod is interfering with something in there somehow - but I'm not really sure why it would cause an issue.
ddmeltzer8
Posts: 20
Joined: Tue Apr 10, 2018 4:26 pm
Location: Norway

Re: [Release] Waterlab GZD

Post by ddmeltzer8 »

FANTASTIC!!!this is sooo good!and the fact that it didnt win the caco is ridiculous.


thanks for making pc gaming what it is.
DitheredOutput
Posts: 82
Joined: Tue Nov 12, 2019 5:26 pm

Re: [Release] Waterlab GZD

Post by DitheredOutput »

Just found this and had to say I'm having a blast with it! A very immersive map with great use of environmental sounds. Leans heavily into horror and is big, challenging and varied. One of my favorite maps to date!
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Enjay
 
 
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Re: [Release] Waterlab GZD

Post by Enjay »

A bit of a blast from the past, but thank you very much. It's always nice to get positive feedback and I'm glad you're enjoying the map. :)
stevet1
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Joined: Thu Jan 28, 2021 5:30 am

Re: [Release] Waterlab GZD

Post by stevet1 »

Is there an up to date link for this wad, I can't get the one in the original post to download.
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Enjay
 
 
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Re: [Release] Waterlab GZD

Post by Enjay »

The link was fine, it was just an old format http: one instead of an https: one. Some browsers have got really fussy about that in the last year or so. Anyway, my site has an SSL certificate these days, so I updated the link in the FP and it should work now. Not sure why it didn't auto-switch to https though. It's meant to.
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