Plain ol' Doom 2 Community Mapping Project

New maps, and other projects whose primary focus is new maps, belong here.

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Re: Plain ol' Doom 2 Community Mapping Project

Postby SouthernLion » Sun Feb 26, 2017 6:26 pm

OK, so, I fixed my PC by replacing the water pump and buying some adapters to correct hose sizes.*

So, now, back to work on my map! As soon as I have some screenshots or something to play, I'll let you know!





*
Spoiler:
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Re: Plain ol' Doom 2 Community Mapping Project

Postby meatman12 » Sun Feb 26, 2017 8:48 pm

Here's my take on his MAP07, "Yellow Fever".
http://www.mediafire.com/file/fcd0rlxlx ... Fever2.wad
Basically, more dangerous mancubi traps, and a floor push switch.
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Re: Plain ol' Doom 2 Community Mapping Project

Postby Quantum_Dranger » Mon Feb 27, 2017 6:19 pm

Thanks for the improvement, Meatman! It's a lot better than what I originally created.
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Re: Plain ol' Doom 2 Community Mapping Project

Postby meatman12 » Tue Feb 28, 2017 6:16 pm

No problem. I went ahead and gave it a more Doom 2-like feel.
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Re: Plain ol' Doom 2 Community Mapping Project

Postby meatman12 » Wed Mar 01, 2017 7:09 am

MAP31 - Return to Deimos, almost complete. Here's the download. http://www.mediafire.com/file/xa38o83ag ... deimos.wad
I beat the map using the weapons available in the map, as well as the super shotgun.
Spoiler: Screenshots
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Re: Plain ol' Doom 2 Community Mapping Project

Postby Zen3001 » Wed Mar 01, 2017 1:20 pm

this can't be map30 but if you need it later for something
Download
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Re: Plain ol' Doom 2 Community Mapping Project

Postby AD_79 » Wed Mar 01, 2017 7:37 pm

^ Wrong map format, sorry! Maps for this are required to be in Doom map format (specifically Doom: Doom 2 (Doom format)).
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Re: Plain ol' Doom 2 Community Mapping Project

Postby Zen3001 » Thu Mar 02, 2017 8:22 am

AD_79 wrote:^ Wrong map format, sorry! Maps for this are required to be in Doom map format (specifically Doom: Doom 2 (Doom format)).

ahhhh, ok sry for spam then
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Re: Plain ol' Doom 2 Community Mapping Project

Postby SouthernLion » Thu Mar 02, 2017 8:33 pm

Some progress on MAP25. Lot's of unfinished parts here, though.

Spoiler:
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Re: Plain ol' Doom 2 Community Mapping Project

Postby meatman12 » Thu Mar 02, 2017 8:54 pm

Added a few extra rooms as well as some extra items for balancing. Just a few more touch ups before it's ready.
Download below.
You do not have the required permissions to view the files attached to this post.
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Re: Plain ol' Doom 2 Community Mapping Project

Postby Seidolon » Tue Mar 07, 2017 9:05 pm

I tried your map meatman12, and I really like it. It will definitely fit with the project.

Also, I just updated the map slots in the OP. If I left anything out, let me know.
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Re: Plain ol' Doom 2 Community Mapping Project

Postby Seidolon » Sun Mar 12, 2017 9:30 pm

If you have claimed a map slot but don't plan on completing it anytime soon, could you contact me? I'm not planning on excluding you from the project, but we should get some ideas for maps so that we can get the ball rolling.
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Re: Plain ol' Doom 2 Community Mapping Project

Postby DrPyspy » Mon Mar 13, 2017 8:17 pm

Here are some shots of my map:

http://imgur.com/a/h3TwK

Not much to look at due to unfinished texturing. Progress is slightly slow due to losing the original "blueprints" but I'm planning on redrawing it from memory.
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Re: Plain ol' Doom 2 Community Mapping Project

Postby SouthernLion » Wed Mar 22, 2017 3:10 am

Slowly making progress. I've been working 7 days a week, but I squeeze in an hour or two where I can. Should have something uploaded for you to try ASAP.
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Re: Plain ol' Doom 2 Community Mapping Project

Postby leodoom85 » Thu Mar 23, 2017 12:58 pm

Seidolon...sorry for the delay. I was on vacation last week. Now I'm back at making the map 18, slowly making progress.
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