Rolling Acres (WIP)

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Vostyok
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Re: Rolling Acres (WIP)

Post by Vostyok »

I must say this is really inspiring!

Awesome work!
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LugiasBitch
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Re: Rolling Acres (WIP)

Post by LugiasBitch »

Its that time again, folks. And this time, I'm gonna show something a little bit different. Also, to herald the arrival of GZDoom 2.4, I decided to turn on Bloom, SSAO, and FXAA. Enjoi.

So, building the mall itself is a major feat all in its own. However, going the distance to build the out buildings that surrounded the mall is a mighty undertaking. Have a look at some of the stores and restaurants nearby Rolling Acres that you can visit, eat and shop at. These buildings are 100% eyecandy and cannot be entered.

NOTE: Without cheats, you will likely never be able to go see these buildings up close.
We start here with Taco Bell which has relocated closer to the mall to take advantage of business.
We start here with Taco Bell which has relocated closer to the mall to take advantage of business.
Across the street sits the former department store Ames, as well as an Apples grocery store.  The Ames corporation went defunct in 2002.  Now, the only place you can find Ames is either in Hell or Heaven.  Most likely Hell.
Across the street sits the former department store Ames, as well as an Apples grocery store. The Ames corporation went defunct in 2002. Now, the only place you can find Ames is either in Hell or Heaven. Most likely Hell.
And to finish off, from left to right sits an auto garage, a hardware store, and an auto parts store.  This was all built on a hillside, making this a pain in the @$$ to build.
And to finish off, from left to right sits an auto garage, a hardware store, and an auto parts store. This was all built on a hillside, making this a pain in the @$$ to build.
And that concludes this batch of pictures, my fellow space marines. And remember, live mas.
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grouchbag
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Re: Rolling Acres (WIP)

Post by grouchbag »

Have explored this twice, got lost both times.Had a lotta fun. lol Also used to work at an Ames, in the shoe dept.Wasn't heaven, was hell!
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LugiasBitch
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Re: Rolling Acres (WIP)

Post by LugiasBitch »

Alright guys. No pictures today, but I haven't forgotten about the map.

I've been bogged down with life as of late, and I haven't had much interest to continue editing the map as of now. I've also been waiting on a word about textures from someone I've been collab-ing with. I'm not dead, I'm just busy.

Hope you fellow space marines have a wonderful evening.
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grouchbag
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Re: Rolling Acres (WIP)

Post by grouchbag »

Have a good evening too! and best of luck! :)
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LugiasBitch
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Re: Rolling Acres (WIP)

Post by LugiasBitch »

Woah, I ain't dead after all. And I gotta get my lazy ass back to work on this map. I haven't forgotten about it. I just took a bit of a hiatus.

However, I am still in need of some texture designing. If you're up for it, note me and we can discuss from there.

Until then, fellow space marines, enjoy this stunning picture of the front of the mall.
1 - Screenshot_Doom_20170515_005857.jpg
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grouchbag
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Re: Rolling Acres (WIP)

Post by grouchbag »

Oh darn, you've got me drooling over this again!Beautiful view! :D
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LugiasBitch
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Re: Rolling Acres (WIP)

Post by LugiasBitch »

Its that time again. I need a texture designer. Or someone who knows their way around photoshop or some kind of art program. Shout and we can discuss further from there. Helping me out here will guarantee you a proper mention in the game's credits.
What I need is to make the doom screenshot look more like the picture from real life.
What I need is to make the doom screenshot look more like the picture from real life.
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LugiasBitch
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Re: Rolling Acres (WIP - Another Beta)

Post by LugiasBitch »

Alright ladies and gentlemen. Its that time. Updating the beta, so now you can see the mall in its current form for yourself.

REMINDER: WILL NOT WORK IN SOFTWARE MODE


====================
===GRAB IT BELOW ===
====================

https://drive.google.com/open?id=0B64aa ... lBPRk1Gcnc
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Hetdegon
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Re: Rolling Acres (WIP)

Post by Hetdegon »

Gorgeous architectural piece. Even still not fully done it looks great, I always enjoy detailed reproductions of real places in Doom. Love the little things like the elevator and the reverb, and the PA music and stuff.

If one thing, the framerate takes a nosedive in certain places. Perhaps you should replace some of the linedef-based railings for textures to simplify the map's geometry, that'd free a lot of resources to use on the architecture itself. Adding brightmaps for the ceiling light textures would also add that extra spice to the looks.

Either way, great job.
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LugiasBitch
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Re: Rolling Acres (WIP)

Post by LugiasBitch »

Holy jesus, this project isn't dead after all.

What progress has been made over my 8 month silence? Well, check the video & see below.

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Ultrapat234
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Re: Rolling Acres (WIP)

Post by Ultrapat234 »

Im A biiig fan of dead malls, and saw the youtube vid on this. Real cool project. Though when i try to download it is a 404 error. Can you pls fix it coz i want to check out the map coz i havent been to rolling acres in real life. Thanks :D
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Rachael
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Re: Rolling Acres (WIP)

Post by Rachael »

You will want to go here to request reuploads: viewtopic.php?t=28589
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Ultrapat234
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Re: Rolling Acres (WIP)

Post by Ultrapat234 »

Rachael wrote:You will want to go here to request reuploads: viewtopic.php?t=28589

Oh thanks!
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Ultrapat234
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Re: Rolling Acres (WIP)

Post by Ultrapat234 »

Crashes a few seconds into gameplay in OpenGL, and crashes immediately when using Vulkan, But works well on SoftPoly but with low framerate (Maybe because of my intel
graphics gpu).
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