[WIP]Retro Alphabet Showdown v1.1 update 4/2020

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Re: [WIP]Retro Alphabet Showdown v0.1

Postby Mere_Duke » Sat Mar 18, 2017 1:56 pm

Another version (slighly modified) of abovementioned Green Imp from DomZone by Jay Reichard:
https://youtu.be/QUAgmFOQ9vI
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Re: [WIP]Retro Alphabet Showdown v0.1

Postby Mere_Duke » Tue Mar 21, 2017 4:47 pm

Probably the same Impy from Testae Virtus by zer0
https://www.youtube.com/watch?v=3Xq3twnxZgM
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Re: [WIP]Retro Alphabet Showdown v0.1

Postby zrrion the insect » Sun Mar 26, 2017 5:00 pm

JohnnyTheWolf wrote:Why is it called "Retro Alphabet Showdown"?

I clicked "generate" until I got a good name. same with the level names.
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Re: [WIP]Retro Alphabet Showdown v0.1

Postby SouthernLion » Sun Mar 26, 2017 8:12 pm

zrrion the insect wrote:
JohnnyTheWolf wrote:Why is it called "Retro Alphabet Showdown"?

I clicked "generate" until I got a good name. same with the level names.



LOL!
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Re: [WIP]Retro Alphabet Showdown v0.1

Postby zrrion the insect » Tue Oct 03, 2017 5:48 am

Image
After a bunch of school and work I have resumed work on this mapset. I'm hoping to wrap map 2 up pretty soon and hopefully start on a third map.
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Re: [WIP]Retro Alphabet Showdown v1.0

Postby zrrion the insect » Sun Nov 05, 2017 1:46 am

Version 1.0 is here! We've got an entire new map, a cool difficulty selection map, and 64k+ is now required to play this.
Image
Image Image Image
Image

And here's some shots of the new map:
Image
Image Image Image

Download link in the first post.
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Re: [WIP]Retro Alphabet Showdown v1.0

Postby Mere_Duke » Tue Dec 05, 2017 1:34 pm

Nice update, I playedthrough your map, and it's good as the first one.
https://www.youtube.com/watch?v=oOpJpNjMfTA
Note that the enhancer version 0.5 isn't suitable, use latest atm (0.6).

Bugs?
- Slime doesn't hurt me even if I don't wear protective suit.
- Red teleporter pad can hurt me like I'm standing on a red lava. Probably only the output part of it.
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Re: [WIP]Retro Alphabet Showdown v1.0

Postby zrrion the insect » Thu Apr 04, 2019 9:17 pm

The knowledge that you can't bump your own thread fills me with determination.




I am still working on this believe it or not. I have mostly finished the detail pass of the second map and am working on adding secrets and extra polish where I see fit. I'm still not 100% on a few parts and haven't decided if its worth it to remake critical parts of the map or not.

After this is done I have an idea for what I want to do for the final map. I need to make a bunch of textures for it so it'll be a while before any screenshots happen.
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Re: [WIP]Retro Alphabet Showdown v1.0

Postby Spladam » Fri Apr 19, 2019 1:27 pm

It's looking really good, glad you're still working on it.
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Re: [WIP]Retro Alphabet Showdown v1.0

Postby zrrion the insect » Fri Apr 10, 2020 6:15 pm

*squints at timestamps for this thread* I guess its time for some screenshots after over a year.
Image

Image

I have added a lot of tweaks to the second map and a few to the first map as well. Ideally I would have 2 more maps, a regular map and a boss map, but it depends on what all I am able to pump out while I'm in the mood for mapping. I really want to get this to a place where I can release another update of this and 64k+ before I vanish for another year lol
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Re: [WIP]Retro Alphabet Showdown v1.0

Postby Dynamo » Mon Apr 13, 2020 5:56 am

Looks really cool! I really like the texture work, looking forward to the update :)
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Re: [WIP]Retro Alphabet Showdown v1.1 update 4/2020

Postby zrrion the insect » Sat Apr 18, 2020 10:58 pm

Update: 1.1 is up now. No new maps this time, but there have been significant improvements and expansions to the second map and the first map has been expanded a bit as well. Unless any major bugs crop up these maps are in a final status. I am attempting to focus on making more maps at this point.
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Re: [WIP]Retro Alphabet Showdown v1.1 update 4/2020

Postby pouljo » Mon Apr 20, 2020 6:32 am

Script error, "RAS-1.1.pk3:mapinfo.txt" line 14:
Unknown actor class TechPillar2
Script error, "RAS-1.1.pk3:mapinfo.txt" line 20:
Unknown actor class 64_GreenBoots
Script error, "RAS-1.1.pk3:mapinfo.txt" line 21:
Unknown actor class SKP_JumpBoots
Script error, "RAS-1.1.pk3:mapinfo.txt" line 26:
Unknown actor class Zar_FogCloud_Generator
Script error, "RAS-1.1.pk3:mapinfo.txt" line 19:
Unknown actor class Teleport_Pad
Script error, "RAS-1.1.pk3:mapinfo.txt" line 18:
Unknown actor class AcidBubble
Script error, "RAS-1.1.pk3:mapinfo.txt" line 17:
Unknown actor class BloodDripper
Script error, "RAS-1.1.pk3:mapinfo.txt" line 15:
Unknown actor class TechPillar3
Script error, "RAS-1.1.pk3:mapinfo.txt" line 12:
Unknown actor class Shadow
Script error, "RAS-1.1.pk3:mapinfo.txt" line 11:
Unknown actor class DemonDog
Script error, "RAS-1.1.pk3:mapinfo.txt" line 10:
Unknown actor class ImpStatue
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Re: [WIP]Retro Alphabet Showdown v1.1 update 4/2020

Postby wildweasel » Mon Apr 20, 2020 9:08 am

You're missing a required file:
in the first post, below the download button, zrrion the insect wrote:Be sure to download 64k+ so that all the custom enemies and whatnot show up.
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Re: [WIP]Retro Alphabet Showdown v1.1 update 4/2020

Postby pouljo » Mon Apr 20, 2020 2:54 pm

It works now. Thanks
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