[WIP]Retro Alphabet Showdown v1.0

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Re: [WIP]Retro Alphabet Showdown v0.1

Postby Mere_Duke » Sat Mar 18, 2017 2:56 pm

Another version (slighly modified) of abovementioned Green Imp from DomZone by Jay Reichard:
https://youtu.be/QUAgmFOQ9vI
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Re: [WIP]Retro Alphabet Showdown v0.1

Postby Mere_Duke » Tue Mar 21, 2017 5:47 pm

Probably the same Impy from Testae Virtus by zer0
https://www.youtube.com/watch?v=3Xq3twnxZgM
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Re: [WIP]Retro Alphabet Showdown v0.1

Postby zrrion the insect » Sun Mar 26, 2017 6:00 pm

JohnnyTheWolf wrote:Why is it called "Retro Alphabet Showdown"?

I clicked "generate" until I got a good name. same with the level names.
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Re: [WIP]Retro Alphabet Showdown v0.1

Postby SouthernLion » Sun Mar 26, 2017 9:12 pm

zrrion the insect wrote:
JohnnyTheWolf wrote:Why is it called "Retro Alphabet Showdown"?

I clicked "generate" until I got a good name. same with the level names.



LOL!
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Re: [WIP]Retro Alphabet Showdown v0.1

Postby zrrion the insect » Tue Oct 03, 2017 6:48 am

Image
After a bunch of school and work I have resumed work on this mapset. I'm hoping to wrap map 2 up pretty soon and hopefully start on a third map.
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Re: [WIP]Retro Alphabet Showdown v1.0

Postby zrrion the insect » Sun Nov 05, 2017 2:46 am

Version 1.0 is here! We've got an entire new map, a cool difficulty selection map, and 64k+ is now required to play this.
Image
Image Image Image
Image

And here's some shots of the new map:
Image
Image Image Image

Download link in the first post.
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Re: [WIP]Retro Alphabet Showdown v1.0

Postby Mere_Duke » Tue Dec 05, 2017 2:34 pm

Nice update, I playedthrough your map, and it's good as the first one.
https://www.youtube.com/watch?v=oOpJpNjMfTA
Note that the enhancer version 0.5 isn't suitable, use latest atm (0.6).

Bugs?
- Slime doesn't hurt me even if I don't wear protective suit.
- Red teleporter pad can hurt me like I'm standing on a red lava. Probably only the output part of it.
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Re: [WIP]Retro Alphabet Showdown v1.0

Postby zrrion the insect » Thu Apr 04, 2019 10:17 pm

The knowledge that you can't bump your own thread fills me with determination.




I am still working on this believe it or not. I have mostly finished the detail pass of the second map and am working on adding secrets and extra polish where I see fit. I'm still not 100% on a few parts and haven't decided if its worth it to remake critical parts of the map or not.

After this is done I have an idea for what I want to do for the final map. I need to make a bunch of textures for it so it'll be a while before any screenshots happen.
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Re: [WIP]Retro Alphabet Showdown v1.0

Postby Spladam » Fri Apr 19, 2019 2:27 pm

It's looking really good, glad you're still working on it.
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