Page 1 of 7

dead.air - v2

Posted: Sat Dec 24, 2016 2:28 am
by Xaser
Image

dead.air - beta v2 link

Some of you may recognize by the title what this is a "sequel" to.
For the rest, here are some context-free screenshots:

ImageImageImage
ImageImageImage
ImageImageImage

Usual boilerplate about "this is a beta; gameplay is rough" applies.
Otherwise, have fun, kind folk.

[EDIT] There are a few node issues with the map at present which result in some end-arena HOM and various geometry holes in GZDoom. Using the software renderer ought to fix the latter for the time being -- haven't tried QZDoom just yet but that may or may not work too.

Re: dead.air

Posted: Sat Dec 24, 2016 2:29 am
by Rachael
Oooh, I am going to try this one out, I liked dead.wire. :)

Re: dead.air

Posted: Sat Dec 24, 2016 3:19 am
by zrrion the insect
This is looking very cool!

Re: dead.air

Posted: Sat Dec 24, 2016 3:54 am
by chronoteeth
just some minor graphical nitpicks, weapon 2 and 5 feel so static compared to the rest

in fact, those sprites all look like they're supposed to have a lot more moving parts and things, thats just me tho

Re: dead.air

Posted: Sat Dec 24, 2016 6:25 am
by Gez
Xaser wrote:Image
Holy heck that caco O-)

Re: dead.air

Posted: Sat Dec 24, 2016 7:47 am
by Big C
Seriously, way scarier looking than the regular caco.

Re: dead.air

Posted: Sat Dec 24, 2016 8:27 am
by Captain J
That peeping is way too cute to me! Hehe. Anyway it looks like the design that bagbreadfly would make! Am i right?

Anyway, i'd like to see more news from you, magnificent Xaser lad!

Re: dead.air

Posted: Sat Dec 24, 2016 9:38 am
by Marisa the Magician
Oh my god this is the best Christmas ever.

Re: dead.air

Posted: Sat Dec 24, 2016 11:10 am
by ZikShadow
Played in UV. Pretty fun map, really like the abstract sci-fi-ish environment.
The new guns are fairly nice to use as well, though the first weapon still got unused in later sections despite the upgrades. The new enemies are quite challenging to fight (the new Cacos in particular shoot homing stuff now, so they are definitely a priority over the Revs).

I haven't yet played .wire, so i'll probably do that after this.

I spotted something here though.

Image

Re: dead.air

Posted: Sat Dec 24, 2016 1:44 pm
by Rachael
Xaser wrote:[EDIT] There are a few node issues with the map at present which result in some end-arena HOM and various geometry holes in GZDoom. Using the software renderer ought to fix the latter for the time being -- haven't tried QZDoom just yet but that may or may not work too.
It will, if poly renderer is turned off.

With the exception of colors and blending, the renderer used in QZDoom uses exactly the same high-level logic as ZDoom's. The main differences are in how it determines which low-level drawers to use.

Re: dead.air

Posted: Sat Dec 24, 2016 3:57 pm
by Kinsie
ZikShadow wrote:I spotted something here though.

Image
There are known issues like this when using the GL renderer. It seems to be to do with the GL node maker?

Re: dead.air

Posted: Sat Dec 24, 2016 5:13 pm
by Overlord
pretty good :D the last zone was very hard

Re: dead.air

Posted: Sat Dec 24, 2016 8:45 pm
by RUNSABER
Very, very fun playthrough so far, though I'm currently stuck in the Skull key lobby with the spinning orb thing in the center. Playing with QZDoom.

I like the sci-fi vibe myself as well, it gives me a Timesplitters feel and the world itself is extremely immersive. I even found myself using the Scifi Pistol quite a bit after getting the Machine Gun, save for that sick Shotgun! The first ambush REALLY fucked meel up as it was much to my surprise to get wasted effortlessly by these new monsters. I havent seen the new guns yet but will keep playing to check them out. There may be a suggestion to lead players to the next area or zone. Crazy-ish glitch or I'm just not doing something right. Happy Holidays!

Re: dead.air

Posted: Sun Dec 25, 2016 7:31 am
by Captain J
So i just gave it a spin and oh my dead soul, this mod is really addictive yet gives me the chill and excitement. I just love how The ion pistol upgrades and Shrapnel Cannon is just, BEYOND satisfying to clean the street. And yet other weapons are indeed gives the satisfaction especially Antimatter Driver is the greatest.
Spoiler: But still, there are some unavoidable gripes, Forgive me!
Otherwise, this is some addicting mod you made there, xaser. As always! It is real that the legend lives again!
ZikShadow wrote:I spotted something here though.Image
Speaking of which, i just caught some gaps of space and time like that, too;
ImageImage

Re: dead.air

Posted: Sun Dec 25, 2016 1:44 pm
by Deii
Anyone else think our lord and savior Xaser released this a month too late?

Seriously, I love this. As everyone said, great weapons, architecture and enemies but that faceless demon...brr.