[Community Project] 20 Monsters Challenge [RELEASED!]

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: 20 Monsters Challenge

Postby Zero X. Diamond » Wed Nov 16, 2016 5:09 am

I hadn't thought of a slot number... my map's theme is sort of gothic/hell and it starts out with a real mean and shitty trap followed by another mean and shitty trap so I guess probably something a bit further down the line? But probably not difficult enough to be one of the last either... I dunno, I'm bad at this.
User avatar
Zero X. Diamond
Now get your ass out there and save the world!
 
Joined: 22 Dec 2009

Re: 20 Monsters Challenge

Postby Accensus » Wed Nov 16, 2016 5:21 am

Awesome. I'll update the list with your decisions, some of which will be randomly picked by me cause you're not sure. You can send links on a PM so we don't clutter the thread with them. It's also easier to find them that way.

EDIT: Updated rules with pistol start. Just in case. It's not mandatory for already submitted maps.
User avatar
Accensus
Vector, locked in.
 
Joined: 11 Feb 2016
Location: Somalia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: 20 Monsters Challenge

Postby Kinsie » Wed Nov 16, 2016 5:42 am

Just throw mine in whichever slot.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: [Community Project] 20 Monsters Challenge

Postby Mor'Ladim » Wed Nov 16, 2016 8:04 am

I'll take slot 10! Slot 20, if someone wanted 10.

Looking forward to playing the whole map set!
User avatar
Mor'Ladim
Does this man finish anything?!
 
Joined: 27 Sep 2005
Location: An artifact in an image you foolishly saved as a JPEG.
Discord: Mor'ladim#7303

Re: [Community Project] 20 Monsters Challenge

Postby Beed28 » Wed Nov 16, 2016 8:37 am

Question; does this have to be at least compatible with Zandronum 3.0, like DUMP 3?
User avatar
Beed28
Making entire worlds bounce up and down.
 
Joined: 24 Feb 2013
Location: United Kingdom

Re: [Community Project] 20 Monsters Challenge

Postby Accensus » Wed Nov 16, 2016 8:41 am

I'm not familiar with Zandronum compatibility & mapping so you might have to explain in detail what could possibly go wrong. If Zandro supports UDMF and Hexen then I suppose the maps are compatible by default.
User avatar
Accensus
Vector, locked in.
 
Joined: 11 Feb 2016
Location: Somalia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: 20 Monsters Challenge

Postby UnTrustable » Wed Nov 16, 2016 9:20 am

Lud wrote:Oh, God, this is so embarrassing...seems like I can't make up my mind or something. First time I'm making something like this. Sorry for the failgasms.


No no :wink: you are doing just fine [thumbs up]
User avatar
UnTrustable
"Feed me...!"
 
Joined: 31 Jan 2007
Location: The Netherlands

Re: [Community Project] 20 Monsters Challenge

Postby Vostyok » Wed Nov 16, 2016 9:26 am

^ I concur. Since the last collaboration I signed up to sunk in dry dock without anything being posted you've got to get points for getting this much interest.
User avatar
Vostyok
I'm living in a cardboard box
 
Joined: 17 Jan 2015
Location: New Eden
Discord: Vostyok#3164

Re: [Community Project] 20 Monsters Challenge

Postby Accensus » Wed Nov 16, 2016 9:28 am

Haha, thank you, guys! Even right now I'm editing the submissions file with descriptions and trying to think of a way to combine the maps. I plan on seeing this through!
User avatar
Accensus
Vector, locked in.
 
Joined: 11 Feb 2016
Location: Somalia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Project] 20 Monsters Challenge

Postby Vostyok » Wed Nov 16, 2016 9:36 am

Lud wrote:Haha, thank you, guys! Even right now I'm editing the submissions file with descriptions and trying to think of a way to combine the maps. I plan on seeing this through!


If you keep it in the correct WAD order format, or just drop them into a pk3, you shouldnt have any drama. I can give you a hand when i get back on 28th if you are still stuck. I wouldn't feel pressured though, this is a group effort and we are behind you Kapitan. :)
User avatar
Vostyok
I'm living in a cardboard box
 
Joined: 17 Jan 2015
Location: New Eden
Discord: Vostyok#3164

Re: [Community Project] 20 Monsters Challenge

Postby Accensus » Wed Nov 16, 2016 9:39 am

I'll need to drop them inside the Maps folder if it were a PK3, but the issue with that particular solution is that I'll have to put the resources elsewhere. AFAIK WADs in the Maps folder are loaded differently. I have a few ideas. Worst case scenario I'll be combining all maps into one single megawad. Might be the best thing, actually. Enables easier editing.

Still, thanks for the backup! I think I can handle it. If not, I'll hail "mayday, mayday". :D
User avatar
Accensus
Vector, locked in.
 
Joined: 11 Feb 2016
Location: Somalia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Project] 20 Monsters Challenge

Postby leodoom85 » Wed Nov 16, 2016 9:56 am

I'm really impressed how far this is going, considering that this is an attempt to persuade ztxtx to try and make a decent map :)
User avatar
leodoom85
Dodge this.....
 
 
 
Joined: 15 Sep 2014
Location: Earth-shaking Chile
Discord: leodoom85#6202

Re: [Community Project] 20 Monsters Challenge

Postby Caligari87 » Wed Nov 16, 2016 9:59 am

Just because I didn't see my name re-added, go ahead and sign me up for the earliest non-taken slot. ;)

8-)
User avatar
Caligari87
I'm just here for the community
User Accounts Assistant
 
Joined: 26 Feb 2004
Location: Salt Lake City, Utah, USA
Discord: Caligari87#3089

Re: [Community Project] 20 Monsters Challenge

Postby Accensus » Wed Nov 16, 2016 10:02 am

Signed you up on MAP03. I didn't re-add your name cause after the change to community project the whole up-for-it list got scrapped and is pretty much useless now. Doesn't mean you can't participate, though. ;)
User avatar
Accensus
Vector, locked in.
 
Joined: 11 Feb 2016
Location: Somalia
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: [Community Project] 20 Monsters Challenge

Postby Caligari87 » Wed Nov 16, 2016 10:03 am

No worries, thanks!

8-)
User avatar
Caligari87
I'm just here for the community
User Accounts Assistant
 
Joined: 26 Feb 2004
Location: Salt Lake City, Utah, USA
Discord: Caligari87#3089

PreviousNext

Return to Levels

Who is online

Users browsing this forum: Blazink and 1 guest