[Community Project] 20 Monsters Challenge [RELEASED!]

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Re: 20 Monsters Challenge

Postby leodoom85 » Mon Nov 14, 2016 6:34 pm

Alright, my map is ready. As I said, it is a basic map, like the starting point of a megawad.
Here's the link: https://www.dropbox.com/s/ccpjkr137h3oc ... 0.zip?dl=0

Have fun :) .
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Re: 20 Monsters Challenge

Postby isaacpop23 » Mon Nov 14, 2016 7:16 pm

Sign me up, this seems like a good place to start making actual maps.
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Re: 20 Monsters Challenge

Postby SoulCircle » Mon Nov 14, 2016 7:42 pm

Ehhh..... Sign me up too. Guess I should post my first map in an event like this, since this is to teach zt how to make a better map.
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Re: 20 Monsters Challenge

Postby Rachael » Mon Nov 14, 2016 10:15 pm

Guess I'll give it a shot, if I get some sort of inspiration of what to build. :)
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Re: 20 Monsters Challenge

Postby UnTrustable » Mon Nov 14, 2016 10:50 pm

A small map with 20 monsters max...? hmm....
Im not really an expert in making small maps though...
But i'll try one... :3:
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Re: 20 Monsters Challenge

Postby Accensus » Tue Nov 15, 2016 1:15 am

List updated. Leodoom, your DL link has been put in the main post. I played through the map and it's pretty fun.

leodoom85 wrote:A question, can I put another sky texture, like the Plutonia sky? Because a sky can be used without the TEXTURES lump, maybe I'm wrong.


Although that question has already been answered, the answer is yes. In fact, I thought about it a little and decided to scrap the custom textures rule. This is about monster placement, so custom textures are fine.
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Re: 20 Monsters Challenge

Postby Nevander » Tue Nov 15, 2016 1:24 am

What's the rule on music? Custom MIDIs allowed? Or OGG if it fits and isn't over a couple MB?

My map is almost done also, I struggled with ideas but then I decided to do something crazy, but I'm loving the result. Don't worry, the crazy part isn't related to the monsters... something's gotta make up for the lack of action. :D
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Re: 20 Monsters Challenge

Postby Accensus » Tue Nov 15, 2016 1:37 am

Sure, custom music's fine. Anything that doesn't collide with the main point of the map, which is being difficult while having no more than 20 vanilla monsters, is most likely fine.
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Re: 20 Monsters Challenge

Postby ZioMcCall » Tue Nov 15, 2016 4:11 am

Can i use custom music?Probably i'll use this ost for my map
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Re: 20 Monsters Challenge

Postby Accensus » Tue Nov 15, 2016 4:21 am

See previous post.
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Re: 20 Monsters Challenge

Postby Jimmy » Tue Nov 15, 2016 4:25 am

This is a great idea, gonna try and piece something together for this.
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Re: 20 Monsters Challenge

Postby leodoom85 » Tue Nov 15, 2016 4:34 am

Lud wrote:List updated. Leodoom, your DL link has been put in the main post. I played through the map and it's pretty fun.

leodoom85 wrote:A question, can I put another sky texture, like the Plutonia sky? Because a sky can be used without the TEXTURES lump, maybe I'm wrong.


Although that question has already been answered, the answer is yes. In fact, I thought about it a little and decided to scrap the custom textures rule. This is about monster placement, so custom textures are fine.


Thanks for playing my map, at least it has more detail than the slaughter map. You know what, I will try that map as a challenge, without dying, just for the lols. :twisted:
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Re: 20 Monsters Challenge

Postby Nevander » Tue Nov 15, 2016 4:50 am

EDIT: Please refer to this post.

old post:
Spoiler:
You do not have the required permissions to view the files attached to this post.
Last edited by Nevander on Wed Nov 16, 2016 12:43 am, edited 7 times in total.
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Re: 20 Monsters Challenge

Postby Accensus » Tue Nov 15, 2016 4:58 am

Nevander, can I borrow your info format for use in the main post?
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Re: 20 Monsters Challenge

Postby Nevander » Tue Nov 15, 2016 5:22 am

Lud wrote:Nevander, can I borrow your info format for use in the main post?

Yea sure, wanna provide all the info you'll need for it. Also added a software friendly version of the map, although ZDoom apparently can't process that radiation sign I aligned in UDMF... it comes out weird, but GZDoom it looks fine. I thought that was universal to UDMF?

Anyway I hope the two versions still counts as one submission, the only difference between the two is removed colored lighting so it looks normal in ZDoom. The map is otherwise exactly the same.
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