[Community Project] 20 Monsters Challenge [RELEASED!]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: 20 Monsters Challenge
Alright, my map is ready. As I said, it is a basic map, like the starting point of a megawad.
Here's the link: https://www.dropbox.com/s/ccpjkr137h3oc ... 0.zip?dl=0
Have fun .
Here's the link: https://www.dropbox.com/s/ccpjkr137h3oc ... 0.zip?dl=0
Have fun .
- isaacpop23
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Re: 20 Monsters Challenge
Sign me up, this seems like a good place to start making actual maps.
- SoulCircle
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Re: 20 Monsters Challenge
Ehhh..... Sign me up too. Guess I should post my first map in an event like this, since this is to teach zt how to make a better map.
Re: 20 Monsters Challenge
Guess I'll give it a shot, if I get some sort of inspiration of what to build.
- UnTrustable
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Re: 20 Monsters Challenge
A small map with 20 monsters max...? hmm....
Im not really an expert in making small maps though...
But i'll try one...
Im not really an expert in making small maps though...
But i'll try one...
Re: 20 Monsters Challenge
List updated. Leodoom, your DL link has been put in the main post. I played through the map and it's pretty fun.
Although that question has already been answered, the answer is yes. In fact, I thought about it a little and decided to scrap the custom textures rule. This is about monster placement, so custom textures are fine.leodoom85 wrote:A question, can I put another sky texture, like the Plutonia sky? Because a sky can be used without the TEXTURES lump, maybe I'm wrong.
Re: 20 Monsters Challenge
What's the rule on music? Custom MIDIs allowed? Or OGG if it fits and isn't over a couple MB?
My map is almost done also, I struggled with ideas but then I decided to do something crazy, but I'm loving the result. Don't worry, the crazy part isn't related to the monsters... something's gotta make up for the lack of action.
My map is almost done also, I struggled with ideas but then I decided to do something crazy, but I'm loving the result. Don't worry, the crazy part isn't related to the monsters... something's gotta make up for the lack of action.
Re: 20 Monsters Challenge
Sure, custom music's fine. Anything that doesn't collide with the main point of the map, which is being difficult while having no more than 20 vanilla monsters, is most likely fine.
Re: 20 Monsters Challenge
Can i use custom music?Probably i'll use this ost for my map
Re: 20 Monsters Challenge
See previous post.
Re: 20 Monsters Challenge
This is a great idea, gonna try and piece something together for this.
Re: 20 Monsters Challenge
Thanks for playing my map, at least it has more detail than the slaughter map. You know what, I will try that map as a challenge, without dying, just for the lols.Lud wrote:List updated. Leodoom, your DL link has been put in the main post. I played through the map and it's pretty fun.
Although that question has already been answered, the answer is yes. In fact, I thought about it a little and decided to scrap the custom textures rule. This is about monster placement, so custom textures are fine.leodoom85 wrote:A question, can I put another sky texture, like the Plutonia sky? Because a sky can be used without the TEXTURES lump, maybe I'm wrong.
Re: 20 Monsters Challenge
Nevander, can I borrow your info format for use in the main post?
Re: 20 Monsters Challenge
Yea sure, wanna provide all the info you'll need for it. Also added a software friendly version of the map, although ZDoom apparently can't process that radiation sign I aligned in UDMF... it comes out weird, but GZDoom it looks fine. I thought that was universal to UDMF?Lud wrote:Nevander, can I borrow your info format for use in the main post?
Anyway I hope the two versions still counts as one submission, the only difference between the two is removed colored lighting so it looks normal in ZDoom. The map is otherwise exactly the same.