The Crystal Maze (GZDoom edition)

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Re: The Crystal Maze (GZDoom edition)

Postby The Ultimate DooMer » Wed Feb 22, 2017 5:11 pm

Yeah, it seems that bug happens in all zones...it's the kind of scenario you wouldn't think of checking for. (that's what happens when beta testers don't give any feedback because they don't want to say it sucks...)

I've fixed it along with the other issues, will reupload it at some point. (moving house atm, plus I've been trying to think of a way to implement the jailbreak feature of the live experience - ie. if you get locked in, you can get out for free by solving a puzzle quickly enough...not sure if I can find a decent way to do it though)
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Re: The Crystal Maze (GZDoom edition)

Postby DavidN » Sun Jul 30, 2017 8:29 am

I wanted to bump this up again because it's such a spectacular interpretation of the show into a first-person game :D I absolutely loved it, and took a video - maybe I'll be better than the protozoa we regularly watched being led around...

https://www.youtube.com/watch?v=TEWiVhomnfs

I think the games lean more towards having to fail, learn them and then practice and get better at subsequent attempts, rather than the at-first-sight gameplay of the show... but that could well be a deliberate choice by you to encourage replaying and getting better. Anyway, absolutely top marks for this :)
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Re: The Crystal Maze (GZDoom edition)

Postby The Ultimate DooMer » Mon Jul 31, 2017 10:32 am

Yeah, the higher skill settings assume you've played before...perhaps I didn't emphasise that Beginner is meant for first-timers. In any case, it's given me a few ideas for rebalancing it ;)
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Re: The Crystal Maze (GZDoom edition)

Postby The Ultimate DooMer » Sun Oct 08, 2017 5:30 am

Updated with various tweaks, fixes and improvements. (based on the video and other stuff)

Spoiler: For those who really want to know...
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