[ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf

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Re: [ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf

Postby AstroCreep » Fri Oct 07, 2016 3:27 pm

TDG wrote:Great work AstroCreep, I really liked ArEyeP's bridge between Wolfenstein and Doom to the point that I really would like to remake/re imagine it in the Doom engine, but add some elements of Brutal Doom Hell on Earth single player pack as well as additional weapons such as a flame thrower replacing the plasma gun, and the missile launcher.

I also started to think out how I would design the levels such as as a hub area, the various UNC office complexes, warehouses, laboratories, and of course the Doomed dimension.

It is still a project I would like to do one day but for now this scratches somewhat of an itch as I tried to run Wolfendoom in ECwolf but some problems played the game. (it did not show the right story text and for some reason I can not continue into the hell segment of the first episode as some invisible wall seems to be in the way)



Glad you enjoyed it. I'm doing an upgrade of sorts to this, not quite to the extent that you want to, as I'm still using ecwolf, but it's gonna use graphics sounds and music straight from doom, light levels, floor textures (pretty much the whole hq shebang) plus missing enemies and weapons, like the zombie soldiers and hell knights and such. got most of the enemies done and all weapons besides the missile launcher (the chainsaw and the missile launcher will be the extra weapons)
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Re: [ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf

Postby Gumbemandens Bror » Fri May 12, 2017 4:47 pm

I recently finished the first episode of the mod, but when running towards the exit, the camera turns with no BJ in sight and the end-screen doesn't appear.

Could you perhaps patch this?
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Re: [ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf

Postby AstroCreep » Tue May 30, 2017 12:45 pm

Prob not. I just kinda quickly threw this together to work. Kinda lazy, I know lol. But at the time I had the intention of doing a massive overhaul of the mod. It's mostly finished, but still a lot of things to do like fixing the exits and adding floors and such. Not to mention that now Blzut3 changed the way the textures work, the whole texture file and xlat need to be rewritten. Lots of work. With how busy I've been with other things, it may be quite a while before I can work on this.
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Re: [ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf

Postby AstroCreep » Fri Oct 11, 2019 8:25 pm

Alright friends. I finally redid this thing so it’s not so shitty lol. All things that didn’t work before now should work, the story screens have been added, and the end trigger has been modified to prevent bj run actor errors. Also included is an optional pk3 with doom imf music. Apologies for being so lazy the past few years on this one lol

Download Here - http://wolf3d.net/mods-ecwolf/w/wolfendoom.zip
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Re: [ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf

Postby NeonLights95 » Sun Oct 13, 2019 9:01 am

I loved playing this mod when I was younger.
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Re: [ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf

Postby MrRumbleRoses » Sat Feb 22, 2020 10:09 am

i'm kinda stuck on episode 3 level 4 of this mod. i got the yellow key, but the door i used it on. didn't do much. and thus i can't progress
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Re: [ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf

Postby discussmetaldan » Tue Nov 03, 2020 8:13 pm

Ok I know this is an old thread, but I just discovered this mod for EC Wolf. I played this mod constantly when I was a kid but unfortunately am stuck playing it in Dosbox, so I was really happy to see this thing available. However......Im having issues actually running the mod. Here is what I have done, hopefully Im just doing something wrong.
I created a folder on my desktop called Wolfendoom
I added all of my .WL6 Wolf 3d registered files to that folder.
I added EC Wolf 1.3.3 files to the folder
I added the Wolfendoom .pk3 files from this thread to the folder.
I then dragged and dropped the two .Pk3 files onto my EC Wolf .exe
The game starts with the EC wolf graphics and menu, but as soon as I load a level the game crashes to desktop. Not sure if something is wrong with my process for running this. Please advise.
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Re: [ECWolf] ArEyeP's WOLFENDOOM - Conversion to ECWolf

Postby AstroCreep » Thu Nov 12, 2020 6:11 pm

You’re using the official build - this build has not been updated since 2016.

You can find the latest dev version of ECWolf here.

Alternatively, you can use LZWolf, which is a fork of ECWolf that is maintained by Linuxwolf. It is mod-compatible with ECWolf, plus has extended modding features such as parallax skies, damagetypes, a new lighting system and some more cool things. That can be found here

For future reference, I don’t check the forums here all that often - if you have any questions about any of my mods (or really any ec/lz mods) that you need a quick answer for, I can be found a little more easily either on Zdoom’s discord or the Wolfsource discord (link here)
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