TDG wrote:Great work AstroCreep, I really liked ArEyeP's bridge between Wolfenstein and Doom to the point that I really would like to remake/re imagine it in the Doom engine, but add some elements of Brutal Doom Hell on Earth single player pack as well as additional weapons such as a flame thrower replacing the plasma gun, and the missile launcher.
I also started to think out how I would design the levels such as as a hub area, the various UNC office complexes, warehouses, laboratories, and of course the Doomed dimension.
It is still a project I would like to do one day but for now this scratches somewhat of an itch as I tried to run Wolfendoom in ECwolf but some problems played the game. (it did not show the right story text and for some reason I can not continue into the hell segment of the first episode as some invisible wall seems to be in the way)
Glad you enjoyed it. I'm doing an upgrade of sorts to this, not quite to the extent that you want to, as I'm still using ecwolf, but it's gonna use graphics sounds and music straight from doom, light levels, floor textures (pretty much the whole hq shebang) plus missing enemies and weapons, like the zombie soldiers and hell knights and such. got most of the enemies done and all weapons besides the missile launcher (the chainsaw and the missile launcher will be the extra weapons)