Hello again. I'm happy to inform you that after a 3 month hiatus, this project is no longer on hold. Thank you to everyone who has played this mod in the past and everyone who has just now stumbled upon this mod.
I've got a lot of changes under my belt, and quite a few more in the works.
Here's a general list of the things that are currently done:
---Level One has been overhauled.
-Changed/Fixed a whole buttload of textures to have a sense of continuity across all maps.
-Monster placement has been slightly reworked for better balance and to better match the placement in the original DOOM 1 and 2.
-More details have been added to places that felt too barren or looked too much like its original counterpart. See the image above for example.
-ACS is now more properly utilized in the level. Thanks to the new scripts implemented into the map, certain areas have been changed to add more functionality into the map.
---The Addon file has some new features as well.
-Implemented optional DOOM 1 textures into places that should have DOOM 1 textures. Can be disabled for people who use custom texture packs.
-New customization options are available in the menu. This includes scripted autosaves, performance/compatibility mode (not fully utilized yet), and more optional decoration replacers.
-Also the test deathmatch level was removed, cuz it was dumb and nobody wanted it in the current state.
-And Zandronum compatibility was fixed. (Not sure when it was broken in the first place...)
And here is a list of features that currently in the works:
-Overhaul level 2 and (finally) finish the second half of level 3.
-Finish implementing the rest of the item replacers.
-Make the GZDOOM portals a toggle-able feature for use in the performance mode.
-Stop being a lazy cunt and finish the project you started 1.5 years ago.
On the topic of this project's age, I'll make sure to tell you right now that Level 3 is going to get finished
before August 27th, 2018. Surely I can finish up just one simple level within
5 months, can't I?
Anyways, I've not got a new version released yet, however, I will be uploading one in less than a week, once I iron out any new bugs that have appeared from my tinkering.
I've updated the OP a bit to let people know that this project is now in progress again. Thanks again for playing my maps.