Hodgepodge [final update]
Posted: Sat Aug 27, 2016 10:40 pm
Hodgepodge is no longer in development. These two files here are the final versions of the mod. WARNING: They are buggy.
download the main file here.
download the addon file here.
Hodgepodge Version 0.3 [RC #2]
there is grass now
if you look closely at the image above, you can see clearly that there is indeed grass in this image
Now, I'm still not done with what I want to get finished in v0.3, but I'm getting close. The next update will focus on finishing all of those placeholder scripts I left empty, and adding more tidbits to map 2.
So to the newcomers of this mod, the idea is I take the DOOM 1 and 2 levels, put them together, mix em up a bit with some UDMF and ACS magic, and then you've got yourself a mod!
(It's a bit more involved than that but you get the idea.)
Here are things you can look forward to when playing the latest update:
-Fixed a bug in Map 2 where I accidentally made it unbeatable. Map 2 is now beatable again.
-Zandronum is still not compatible. I'll get it working eventually, but it's such a headache to try to figure out workarounds, disregarding the stuff I already can't do.
-Added grass. "Borrowed" from this post. (Addon only)
-Placed some more details in Map 2. (Might take a hit on performance in one specific area, but that will be fixed next update.)
-Added some scripty tidbits in, you guessed it, Map 2.
-Gave the secret outdoor area in Map 2 a makeover it seriously needed.
Now, this is the second RC version of 0.3, that means that there's only a few things missing that v0.3 will have. A few of those things include:
-The rest of ACSified Map 2.
-A finished Map 3. (Coming in v0.4.)
-Anything that resembles a map on the first secret level.
-Literally anything to use as a placeholder for the second secret level.
-All of those cool scripts I said I was gonna make but I have yet to make. (Top Priority)
-The rest of the custom decor (Found some good sprites, now all I need to do is add em.)
-Make those workarounds for Zandronum so that it wont be as broken anymore.
-Streamline the structure of the code in the DECORATE, ACS, and MENUDEF files.
Click this spoiler for some more screenies! (VERY outdated, will replace with more recent screenies when I properly release v0.3.)
Current Version: v0.3 [RC #2]
Last Updated On: 6/16/18
bad things will happen if zandronum is used with this one
Also, check out this addon file for all of the cool and interesting stuff exclusive to GZDoom.
Addon Version: v4.1
Made for: v0.3 [RC #2]
Last Updated On: 6/16/18
zandronum doesnt work with this one k thx bye
Also, the addon file now uses some custom assets, so obviously i gotta credit what i stole.
download the main file here.
download the addon file here.
Hodgepodge Version 0.3 [RC #2]
there is grass now
if you look closely at the image above, you can see clearly that there is indeed grass in this image
Now, I'm still not done with what I want to get finished in v0.3, but I'm getting close. The next update will focus on finishing all of those placeholder scripts I left empty, and adding more tidbits to map 2.
So to the newcomers of this mod, the idea is I take the DOOM 1 and 2 levels, put them together, mix em up a bit with some UDMF and ACS magic, and then you've got yourself a mod!
(It's a bit more involved than that but you get the idea.)
Here are things you can look forward to when playing the latest update:
-Fixed a bug in Map 2 where I accidentally made it unbeatable. Map 2 is now beatable again.
-Zandronum is still not compatible. I'll get it working eventually, but it's such a headache to try to figure out workarounds, disregarding the stuff I already can't do.
-Added grass. "Borrowed" from this post. (Addon only)
-Placed some more details in Map 2. (Might take a hit on performance in one specific area, but that will be fixed next update.)
-Added some scripty tidbits in, you guessed it, Map 2.
-Gave the secret outdoor area in Map 2 a makeover it seriously needed.
Now, this is the second RC version of 0.3, that means that there's only a few things missing that v0.3 will have. A few of those things include:
-The rest of ACSified Map 2.
-A finished Map 3. (Coming in v0.4.)
-Anything that resembles a map on the first secret level.
-Literally anything to use as a placeholder for the second secret level.
-All of those cool scripts I said I was gonna make but I have yet to make. (Top Priority)
-The rest of the custom decor (Found some good sprites, now all I need to do is add em.)
-Make those workarounds for Zandronum so that it wont be as broken anymore.
-Streamline the structure of the code in the DECORATE, ACS, and MENUDEF files.
Click this spoiler for some more screenies! (VERY outdated, will replace with more recent screenies when I properly release v0.3.)
Spoiler:If you're interested in giving these maps a spin, here's that download thingy for you.
Current Version: v0.3 [RC #2]
Last Updated On: 6/16/18
bad things will happen if zandronum is used with this one
Also, check out this addon file for all of the cool and interesting stuff exclusive to GZDoom.
Addon Version: v4.1
Made for: v0.3 [RC #2]
Last Updated On: 6/16/18
zandronum doesnt work with this one k thx bye
Also, the addon file now uses some custom assets, so obviously i gotta credit what i stole.
Spoiler:oh, and here's that changelog i guess
Spoiler: