Chex Quest 20th Anniversary Megawad: Galactic Conflict
Posted: Sun Aug 21, 2016 9:45 pm
Chex(R) Quest 20th Anniversary: Galactic Conflict
About the .wad
Chex Quest: Galactic Conflict is a fan-made megawad expansion to everyone’s favorite cereal-based shooter, Chex Quest! After four-and-a-half years in development, Chex Quest: Galactic Conflict serves as perhaps the most comprehensive expansion ever released for 2008’s Chex Quest 3, introducing a new, nine-level fourth episode, three new hidden levels, multiplayer support on seven all-new maps with original bot chats and graphics, a new zorcher, more powerful Flemoids, and various improvements and fixes to the DECORATE code to allow for compatibility with the latest versions of ZDoom and its various forks. Join in the fun and celebrate the 20th anniversary of the only Doom spin-off ever to gain popularity from a cereal box!
You can find more information about this fan-made wad on the ZDoom Wiki.
Story
After the defeat of the Flemoids at Shreddies Provincial Park and the subsequent development of high-power, large-scale zorcher weaponry, the Intergalactic Federation of Cereals declared the Flemoid threat to be all but non-existent. Any attack on the Cereal Dimension by the Flemoids would require a force too large to quickly transport through inter-dimensional space.
Unless, of course, the attack was already rooted in the Cereal Dimension.
Eight years after cleaning out the Provincial Park, you receive a distress call from an IFoC research base built inside an asteroid in loose orbit around a remote moon, on the border of IFoC territory. It appears that the recent occupation of the asteroid by Cereal peoples has awakened a sinister Flemoidous presence that was already inhabiting the asteroid's caves. The scale of the threat is, so far, undetermined.
Knowing there is no time to waste, you immediately set off for the base. You've beaten the Flemoids before, but your warrior's intuition tells you that this time, things won't be so easy. You face a battle unlike any fought before... and unlike any that will ever be fought after. After eight long years, the Flemoids will be hungry for revenge.
The automated docking bay doors close behind you, and the hangar is pressurized. You give your trusty zorcher one last check, and then climb out of your ship and into the base. Your final mission begins here.
Features
- Do battle against the sinister Flemoids in a new nine-level campaign through an asteroid base.
- Wield an experimental zorcher in combat against your slimy enemies, and enjoy the stealth capabilities of a 'silent' Bootspoon.
- Use the 'secret' command in the console for clues on secret areas both new and old.
- Reworked difficulty scaling gives Chex Quest a new, unique feel. In the fourth episode, changing the difficulty affects not only the number of enemies, but the environment and progression of some levels as well.
- Flemoids with new characteristics present an extra challenge to new and past levels.
- Explore the depths of the asteroid base to find the three hidden levels.
- Fight as a female Chex Warrior.
- Bring up to three friends on your quest through the base in a dynamic co-op experience.
- Send your friends to another dimension with multiplayer on seven tailor-made maps, in a variety of game modes featuring all-new graphics (Zandronum is required for bot support and any modes other than Zorchmatch/Team Zorchmatch).
- Over 20 bots with chat strings and backstories designed for the Chex Quest universe (Zandronum is required for bot support).
- Contains a patch for the missing textures on E3M2 and E3M4.
Download Links
These links were last updated October 25th, 2022, to fix a broken set of links.
NOTE: Version 1.4 of the Chex Quest 3 IWAD (chex3.wad) is required to play Chex Quest: Galactic Conflict. Chex Quest 3 Version 1.4 is no longer hosted on Chucktropolis, but can be found on the official Chex Mix Website here, as of Aug 22nd 2020. You will need ZDoom 2.8.1, GZDoom 2.1.1, Zandronum 3.0, or newer to run Chex Quest: Galactic Conflict.
Chex Quest: Galactic Conflict Version 1.2 (bundled with ZDoom 2.8.1)
Chex Quest: Galactic Conflict Version 1.2 (bundled with 32-bit LZDoom 3.86a)
Chex Quest: Galactic Conflict Version 1.2 (bundled with 64-bit GZDoom 4.4.2)
Chex Quest: Galactic Conflict Version 1.2 (bundled with Zandronum 3.0 installer)
Chex Quest: Galactic Conflict Version 1.2 (.wad file only)
About the Author/Credits
Appropriate credits can be found in full in the game’s readme file; in short, I owe a huge thanks to my family, the folks who’ve helped build ZDoom and all of its spin-offs into the masterpiece it is today, Digital Café, id Software, General Mills, and Charles Jacobi.
The full story is in the readme bundled with any of the above links, but I’ll give you the short version here: I’ve basically been a gamer since birth. I played Chex Quest years ago when it first came out, and still have the original CD. I played all the expansions and was ecstatic when an official third episode was released in 2008. This prompted all sorts of web-searching which eventually resulted in me constructing maps for the game. I hadn't ever played Doom or any other Doom-based game, and didn’t actually play one (Doom II), until after I’d finished all of the maps except the third bonus level. In a way, I think it’s great that I didn’t, because if I had, these maps very likely would’ve ended up as ‘just another Doom mod’. Instead, they’re here now, released to the community on the 20th anniversary of one of my all-time favorite video games. I’ve been mapping for Doom on and off since 2009 in various incarnations, and between undergraduate studies and work (being a double major in biology and chemistry is quite a time-sink), have maintained mapping as a hobby depending on my level of free time. This megawad is the conclusion of an incredibly lengthy journey which managed to include everyone in my family in some way or another along the way.
I’m ecstatic to have finished it and would be overjoyed to know that anyone here actually played it. If you decide to give it a try, please let me know what you think (or let me know if you find any bugs; not likely, but you can only test so much in-house). Thank you very, very much for giving this thread a look, and I hope you enjoy the game!
About the .wad
Chex Quest: Galactic Conflict is a fan-made megawad expansion to everyone’s favorite cereal-based shooter, Chex Quest! After four-and-a-half years in development, Chex Quest: Galactic Conflict serves as perhaps the most comprehensive expansion ever released for 2008’s Chex Quest 3, introducing a new, nine-level fourth episode, three new hidden levels, multiplayer support on seven all-new maps with original bot chats and graphics, a new zorcher, more powerful Flemoids, and various improvements and fixes to the DECORATE code to allow for compatibility with the latest versions of ZDoom and its various forks. Join in the fun and celebrate the 20th anniversary of the only Doom spin-off ever to gain popularity from a cereal box!
You can find more information about this fan-made wad on the ZDoom Wiki.
Story
After the defeat of the Flemoids at Shreddies Provincial Park and the subsequent development of high-power, large-scale zorcher weaponry, the Intergalactic Federation of Cereals declared the Flemoid threat to be all but non-existent. Any attack on the Cereal Dimension by the Flemoids would require a force too large to quickly transport through inter-dimensional space.
Unless, of course, the attack was already rooted in the Cereal Dimension.
Eight years after cleaning out the Provincial Park, you receive a distress call from an IFoC research base built inside an asteroid in loose orbit around a remote moon, on the border of IFoC territory. It appears that the recent occupation of the asteroid by Cereal peoples has awakened a sinister Flemoidous presence that was already inhabiting the asteroid's caves. The scale of the threat is, so far, undetermined.
Knowing there is no time to waste, you immediately set off for the base. You've beaten the Flemoids before, but your warrior's intuition tells you that this time, things won't be so easy. You face a battle unlike any fought before... and unlike any that will ever be fought after. After eight long years, the Flemoids will be hungry for revenge.
The automated docking bay doors close behind you, and the hangar is pressurized. You give your trusty zorcher one last check, and then climb out of your ship and into the base. Your final mission begins here.
Features
- Do battle against the sinister Flemoids in a new nine-level campaign through an asteroid base.
- Wield an experimental zorcher in combat against your slimy enemies, and enjoy the stealth capabilities of a 'silent' Bootspoon.
- Use the 'secret' command in the console for clues on secret areas both new and old.
- Reworked difficulty scaling gives Chex Quest a new, unique feel. In the fourth episode, changing the difficulty affects not only the number of enemies, but the environment and progression of some levels as well.
- Flemoids with new characteristics present an extra challenge to new and past levels.
- Explore the depths of the asteroid base to find the three hidden levels.
- Fight as a female Chex Warrior.
- Bring up to three friends on your quest through the base in a dynamic co-op experience.
- Send your friends to another dimension with multiplayer on seven tailor-made maps, in a variety of game modes featuring all-new graphics (Zandronum is required for bot support and any modes other than Zorchmatch/Team Zorchmatch).
- Over 20 bots with chat strings and backstories designed for the Chex Quest universe (Zandronum is required for bot support).
- Contains a patch for the missing textures on E3M2 and E3M4.
Download Links
These links were last updated October 25th, 2022, to fix a broken set of links.
NOTE: Version 1.4 of the Chex Quest 3 IWAD (chex3.wad) is required to play Chex Quest: Galactic Conflict. Chex Quest 3 Version 1.4 is no longer hosted on Chucktropolis, but can be found on the official Chex Mix Website here, as of Aug 22nd 2020. You will need ZDoom 2.8.1, GZDoom 2.1.1, Zandronum 3.0, or newer to run Chex Quest: Galactic Conflict.
Chex Quest: Galactic Conflict Version 1.2 (bundled with ZDoom 2.8.1)
Chex Quest: Galactic Conflict Version 1.2 (bundled with 32-bit LZDoom 3.86a)
Chex Quest: Galactic Conflict Version 1.2 (bundled with 64-bit GZDoom 4.4.2)
Chex Quest: Galactic Conflict Version 1.2 (bundled with Zandronum 3.0 installer)
Chex Quest: Galactic Conflict Version 1.2 (.wad file only)
About the Author/Credits
Appropriate credits can be found in full in the game’s readme file; in short, I owe a huge thanks to my family, the folks who’ve helped build ZDoom and all of its spin-offs into the masterpiece it is today, Digital Café, id Software, General Mills, and Charles Jacobi.
The full story is in the readme bundled with any of the above links, but I’ll give you the short version here: I’ve basically been a gamer since birth. I played Chex Quest years ago when it first came out, and still have the original CD. I played all the expansions and was ecstatic when an official third episode was released in 2008. This prompted all sorts of web-searching which eventually resulted in me constructing maps for the game. I hadn't ever played Doom or any other Doom-based game, and didn’t actually play one (Doom II), until after I’d finished all of the maps except the third bonus level. In a way, I think it’s great that I didn’t, because if I had, these maps very likely would’ve ended up as ‘just another Doom mod’. Instead, they’re here now, released to the community on the 20th anniversary of one of my all-time favorite video games. I’ve been mapping for Doom on and off since 2009 in various incarnations, and between undergraduate studies and work (being a double major in biology and chemistry is quite a time-sink), have maintained mapping as a hobby depending on my level of free time. This megawad is the conclusion of an incredibly lengthy journey which managed to include everyone in my family in some way or another along the way.
I’m ecstatic to have finished it and would be overjoyed to know that anyone here actually played it. If you decide to give it a try, please let me know what you think (or let me know if you find any bugs; not likely, but you can only test so much in-house). Thank you very, very much for giving this thread a look, and I hope you enjoy the game!