Those voxels look great, man.
DOOM 3 Earth in Hell (game manual at first page).
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- PandaDoomer
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Re: DOOM 3 Earth on Hell (fanmade)
Re: DOOM 3 Earth on Hell (fanmade)
ThxPandaDoomer wrote:Those voxels look great, man.
I created them, the 2d deagle sprites were taken from doomrl arsenal
- luigiman0640
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Re: DOOM 3 Earth on Hell (fanmade)
I'm not highly experienced in DECORATE coding, but I'm definitely a mapper if that's still needed.
- Vegeta(dw)
- Posts: 366
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Re: DOOM 3 Earth on Hell (fanmade)
Sure, mappers are welcome too. I'll send you the texture wad. Could you post a link to one of your maps to see your style.
- MasoGuy
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Re: DOOM 3 Earth on Hell (fanmade)
I'm going to be keeping my eye on this one.
-
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Re: DOOM 3 Earth on Hell (fanmade)
Pls no, i'm sick of the same sprites over and over again.DoomKrakken wrote:Once I saw those screenshots, I was all like, "AW HELL YIS."
I can't wait to play this.
Most of the monsters you want in the game already have sprites... most of which can be found on Realm667. A few others (i.e. the Vagary) have some promising sprites in the Spriting Carnival (though the sprites I'm thinking of belong to someone else's project... but you may want to seek those out anyway).
For the Warper... I see no feasable way for the monster itself to warp the maps themselves into hellish territory, without the maps themselves having special texture-changing scripts that the Warper can trigger.
- DoomKrakken
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Re: DOOM 3 Earth on Hell (fanmade)
I'd say they're the best option, if there are going to be no custom sprites made.
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Re: DOOM 3 Earth on Hell (fanmade)
Also, i think the logo could be more original.
- Vegeta(dw)
- Posts: 366
- Joined: Fri May 09, 2008 10:23 am
Re: DOOM 3 Earth on Hell (fanmade)
Sorry for the long time with no updates, there was no week without any progress but we don't want to build too much hype nor spoil too much.
Here is a new batch of screens with random order and a progress report.
We are not Vader or Nmn, so don't expect something of that calibre. Yet this mod is being worked on with a lot of love and dedication.
Progress Report:
I'm a seasoned internet user but English is not my main language, I'm sorry if you found some Tarzan English.
I added some of the additional credits for the resources we used in the first post, if you see something yours in the mod and we didn't mentioned you please make us note it.
Maps are designed with crouch, free look, jumping, and some times swiming in mind (most liquids are 2d though). We use 3d floors and slopes, but there are no in game acs to keep it classic. The gameplay is classic style fast paced.
We still didn't add skill settings for pure lazyness. I guess I'll end fixing this.
We certainly need a victory music with the same spirit of the DOOM, DOOM 2, Evilution victory themes. If there's a composer around there interested in contributng to this proyect it'd be great.
We might upload a demo this year (episode 1, perhaps with some maps of episode 2). I map very slow (around a month to complete a map) but If Dark-Doomer gets his mapping inspiration back or if some additional mappers join the team its a solid posibility that the final product will be out in late 2018.
Here is a new batch of screens with random order and a progress report.
We are not Vader or Nmn, so don't expect something of that calibre. Yet this mod is being worked on with a lot of love and dedication.
Progress Report:
Spoiler:Some extra notes:
I'm a seasoned internet user but English is not my main language, I'm sorry if you found some Tarzan English.
I added some of the additional credits for the resources we used in the first post, if you see something yours in the mod and we didn't mentioned you please make us note it.
Maps are designed with crouch, free look, jumping, and some times swiming in mind (most liquids are 2d though). We use 3d floors and slopes, but there are no in game acs to keep it classic. The gameplay is classic style fast paced.
We still didn't add skill settings for pure lazyness. I guess I'll end fixing this.
We certainly need a victory music with the same spirit of the DOOM, DOOM 2, Evilution victory themes. If there's a composer around there interested in contributng to this proyect it'd be great.
We might upload a demo this year (episode 1, perhaps with some maps of episode 2). I map very slow (around a month to complete a map) but If Dark-Doomer gets his mapping inspiration back or if some additional mappers join the team its a solid posibility that the final product will be out in late 2018.
Last edited by Vegeta(dw) on Sat Nov 04, 2017 11:20 am, edited 2 times in total.
Re: DOOM 3 Earth on Hell (fanmade)
Something I think is missing in doom is an SMG (preferebly mac or uzi), simply just a chaingun with a higher fire rate and kickback.
Just a suggestion
Just a suggestion
- DoomKrakken
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Re: DOOM 3 Earth on Hell (fanmade)
Glad to see this is still being worked on.
- doomfighter667
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- Joined: Sat Oct 21, 2017 7:51 am
Re: DOOM 3 Earth on Hell (fanmade)
looks amazing looking for updates
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- Posts: 3
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Re: DOOM 3 Earth on Hell (fanmade)
This is gonna be fuckin' sweet!
-
- Posts: 1145
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Re: DOOM 3 Earth on Hell (fanmade)
Clicking on the screens do not seem to enlarge them for me.
- Vegeta(dw)
- Posts: 366
- Joined: Fri May 09, 2008 10:23 am
Re: DOOM 3 Earth on Hell (fanmade)
Thanks for the nice replies.
If you can't maximize the screens, perhaps these links help.
If you can't maximize the screens, perhaps these links help.
Spoiler: