[WIP] Descent Into Darkness 0.4 (4 maps in one year...)

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simpletonnn
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Re: [WIP] Dark 0.2.1 Second map bug fix

Post by simpletonnn »

hexen doom... i love it!
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Skitplade Miles
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Re: [WIP] Dark 0.2.1 Second map bug fix

Post by Skitplade Miles »

wpninja wrote:
Skitplade Miles wrote:I just found out that the current version has no sound effects on the first map, here's a quick fix:
replace "PALACEIN" in the SNDINFO with "PALACE" and it should work.
Wonder if that had anything to do with the problem I had before. On certain Gzdooms the wind on the first map was 10 times louder then it should have been.
Strange... well the problem was that Slade turned a file named "PALACEIN" into a pallet no matter what. I changed the name of the sound file to "PALACE.ogg" and forgot to change it is the SNDINFO file because I wasn't paying attention.
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Skitplade Miles
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Re: [WIP] Dark 0.3

Post by Skitplade Miles »

I've finished the new 3rd map:
Download

There is also a secret exit
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Raziel236
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Re: [WIP] Dark 0.3

Post by Raziel236 »

This looks absolutely amazing!
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Enjay
 
 
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Re: [WIP] Dark 0.3

Post by Enjay »

Egad! Stealth monsters ahoy! In my opinion, stealth monsters can easily ruin a mod. In fact, to me, a stealth monster count of >1 is probably enough to tarnish it and this mod has far more than that. At least playing this made me finally do something that I have been meaning to do for ages; make a DECORATE file that unstealths the stealth monster actors. :twisted: (I didn't unstealth them entirely, just made them pretty translucent instead of full-on stealthy.)

Other than that, the look and the atmosphere was pulled off pretty well but I did find some of the rooms to be a bit bare looking. Generally the fights weren't to my taste but that is just a preference thing and doesn't mean that they are bad. The fights did seem to be well executed for the most part. Texture use was nice and provided a consistent Gothic/Hexeny/Quakey theme. I'm not convinced that songs with words are the best soundtracks for games but, again, that's a matter of taste as much as anything.
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Skitplade Miles
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Re: [WIP] Dark 0.3

Post by Skitplade Miles »

Enjay wrote:Other than that, the look and the atmosphere was pulled off pretty well but I did find some of the rooms to be a bit bare looking. Generally the fights weren't to my taste but that is just a preference thing and doesn't mean that they are bad. The fights did seem to be well executed for the most part. Texture use was nice and provided a consistent Gothic/Hexeny/Quakey theme.
Playing through the levels again, I see what you mean with some of the room looking bare. I my eyes they now look unfinished; I'll have to add some details.
Enjay wrote:I'm not convinced that songs with words are the best soundtracks for games but, again, that's a matter of taste as much as anything.
I'll add a midi version. The song on the 3rd map doesn't lend itself to be turned into midi in my opinion, but I'll add it anyway. I can't find a midi version of the song on the secret level with anything more than just the guitar track, but it's also included.
Last edited by Skitplade Miles on Thu Aug 10, 2017 4:57 pm, edited 1 time in total.
oldschoolgamer1983
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Re: [WIP] Dark 0.3

Post by oldschoolgamer1983 »

Hello there Skitplade. I freaking love your map pack. It really has that Painkiller-ish feels. And because of that I am using Trailblazer as a combination. Because the character you play in Trailblazer looks and acts very similar to Daniel Garner from the actual Painkiller. :))
Great job with it my friend. :)
Oh and the soundtrack for it is pure brilliance. Work wonders with the gameplay and atmosphere of the pack. :))
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Skitplade Miles
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Re: [WIP] Descent Into Darkness 0.4 (4 maps in one year...)

Post by Skitplade Miles »

After quite a lot of time I managed to get another map done and update the older maps. I should probably get into a work rythm of some description...
Either way, here's the download link.

What you'll notice when playing the 4th map is that there are no medkits or stimpacks, instead the blood is your source of life.
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