DUMP Episode 3: BFG Edition [map + weapons released]

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT Q&A or troubleshooting forums! They are for active projects only! Please use the Editing or General or its subforums for such questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby Vennobennu » Mon May 30, 2016 9:21 am

Never made a Doom map in my life, but what the hell, I'll give it a go.
Vennobennu
 
Joined: 30 May 2016

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby Sir Reviloy Duke » Mon May 30, 2016 11:00 am

CWolf wrote:Orghkay
Image

And on this very positive note I need to say goodbye... sorry, have very hard situation since that day... very... complicated....

I'll put the PSD of that toy so you can finish what I've started or do your own.

HERE

Some info for it:

Name: Rybak (Рыбак, rus. "Fisherman")
Ammo type: clip
Slot 4
Main Fire: usual chaingun. Very fast.
Alt Fire: use 25 bullets for single "tankshot" projectile. Damage almost equal to Rocket Launcher.

Nice weapon. I'll probably try it out.

On another note, is anyone else making a DM map?
User avatar
Sir Reviloy Duke
The personification of dead jokes
Banned User
 
Joined: 05 Mar 2016
Location: Where's my jokebook?

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby Titan314 » Mon May 30, 2016 11:05 am

I noticed that the past 2 Dumps had cc4-tex.wad included (I assume so that the maps work with all doom iwads). Will it be in dump 3 and if so are we allowed to use the extra textures inside it?
Titan314
 
Joined: 25 Nov 2015

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby Gyro » Mon May 30, 2016 11:33 am

I registered just to sign up for this. I'm definitely going to make a map.

In the original post picking up unfinished projects and finishing them was stated as acceptable, yeah?

(Thanks, Eevee, for informing me that there was going to be another one of these.)
User avatar
Gyro
 
Joined: 30 May 2016

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby simpletonnn » Mon May 30, 2016 1:31 pm

I'VE BEEN WAITING, NOW I'M READY.
User avatar
simpletonnn
uh
 
Joined: 13 Nov 2014
Location: across the street

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby PeterInRealLife » Mon May 30, 2016 2:29 pm

Count me in.
I'll be making a map, and perhaps a weapon if I have the time!
User avatar
PeterInRealLife
 
Joined: 30 May 2016

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby TerminusEst13 » Mon May 30, 2016 2:53 pm

Titan314 wrote:I noticed that the past 2 Dumps had cc4-tex.wad included (I assume so that the maps work with all doom iwads). Will it be in dump 3 and if so are we allowed to use the extra textures inside it?

Yes.

Gyro wrote:In the original post picking up unfinished projects and finishing them was stated as acceptable, yeah?

Not the preferred way at all, but several other people have done it before.

Deviluke Roy wrote:On another note, is anyone else making a DM map?

Please don't make a DM map for this. This is not a DM project!

combatxtreme wrote:Should I edit this post with the download link.
And.
If it's a single map with a single track, MAP01 and D_RUNNIN in a single .WAD?

No, please make a new post with the submission form.
And yes, if you don't know how to mapinfo or .pk3, map01 and D_RUNNIN are perfectly fine.
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009
Twitch ID: TerminusEst13

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby Sir Reviloy Duke » Mon May 30, 2016 3:00 pm

Gyro wrote:I registered just to sign up for this. I'm definitely going to make a map.

In the original post picking up unfinished projects and finishing them was stated as acceptable, yeah?

(Thanks, Eevee, for informing me that there was going to be another one of these.)

Well, yes, so I think it'll be the same here. I'm thinking of making a teleport ambush, but I don't know how to make teleport spots in Slade3. Why don't I get GZdoom builder?

Also, if that map does go in (along with my DM map), the quote will probably be "How funny. House of Hell by Deviluke Roy."

And then the author would be "Deviluke Roy (But you knew that)"

TerminusEst13 wrote:
Deviluke Roy wrote:On another note, is anyone else making a DM map?

Please don't make a DM map for this. This is not a DM project!


Wait what?

Is there a rule saying that I can't make DM maps?

Doesn't Zandronum have bots?

Couldn't we just make the DM level only accessible in the Multiplayer select thing from Zandronum like the Marathon map?
User avatar
Sir Reviloy Duke
The personification of dead jokes
Banned User
 
Joined: 05 Mar 2016
Location: Where's my jokebook?

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby Cardboard Marty » Mon May 30, 2016 3:09 pm

Redead-ITA wrote:- Download link: http://www.mediafire.com/download/8od06 ... mplete.wad
- Name: Box Simple
- Credits: CapCom (for the Storm eagle Theme)
- Quote: I maked a favor to everybody and i maked the dead simple for this project
- Note: The Midi is not in the map info it needs to be put it there. Also it was made with the Game configuration: Zdoom (Doom in doom format). And yet i cant see to jump not that it a problem because the map dosent requires either and its 100% vanilla so it dosent have custom weapons or monsters.

Updated: now it has a secret


(am i doing this correctly?)

This map needs a lot of work. While you could do a lot with the box theme, there's just not enough in here to be interesting, either visually nor gameplay-wise. Take a look at some other maps, even a crate maze can be fun if enough thought is put into it. Take some more time and add some visual detail, differing heights, etc. etc. You've got plenty of time!
User avatar
Cardboard Marty
"WHAT??? YOU are telling me the guy just updates when ever he wants?"
 
Joined: 23 Oct 2004
Location: Blue Vertigo HQ
Discord: Cardboard Marty#1337
Twitch ID: CarlosAtBV

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby Sir Reviloy Duke » Mon May 30, 2016 4:17 pm

Ok, maybe I can do the DM map and House of hell. Maybe just house of hell. Eh.

Just a quick note, both maps are unfinished.

Here's the DM map.
Here's House of Hell.
User avatar
Sir Reviloy Duke
The personification of dead jokes
Banned User
 
Joined: 05 Mar 2016
Location: Where's my jokebook?

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby Action Max » Mon May 30, 2016 4:46 pm

I'll join again and credit my textures outside of a PM this time.
Action Max
 
Joined: 22 Mar 2016

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby EksFaktr » Mon May 30, 2016 5:18 pm

Alright, if Weasel's going to actually do something this time, I'm in. I need to get off my ass and make a real map anyway.
User avatar
EksFaktr
What a way to abuse an airplane.
 
Joined: 22 Sep 2008

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby StatisticalHourglass » Mon May 30, 2016 5:46 pm

I'm in, I'll make a couple maps, maybe a few weapons too, what are the available weapon slots? I'd like to make a shotgun-tier weapon.

in the meantime here's a prototype map I whipped up last night, difficulty levels implemented and everything, maybe a little rough around the edges.
Attachments
Distillery.wad
doom 2 map 01
(71.39 KiB) Downloaded 40 times
StatisticalHourglass
 
Joined: 01 Jan 2013

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby Darsycho » Mon May 30, 2016 8:38 pm

Imma give it a go as well.
User avatar
Darsycho
IT'S A NON-STOP DISCO BET YOU IT'S NABISCO BET YOU DIDN'T KNOW.
 
Joined: 05 Jul 2008
Location: Jackassia

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Postby Henix_Aurorus » Mon May 30, 2016 9:06 pm

Deviluke Roy wrote:
TerminusEst13 wrote:
Deviluke Roy wrote:On another note, is anyone else making a DM map?

Please don't make a DM map for this. This is not a DM project!


Wait what?

Is there a rule saying that I can't make DM maps?

Doesn't Zandronum have bots?

Couldn't we just make the DM level only accessible in the Multiplayer select thing from Zandronum like the Marathon map?

It's a singleplayer/co-op map pack. A DM-focused DUMP has been proposed before (don't know if/when that's happening), but this isn't it, unfortunately.
User avatar
Henix_Aurorus
Destroyer of Worlds. I guess.
 
Joined: 27 Aug 2013
Location: The Endless Void
Discord: #6038

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 4 guests