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Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Sun May 29, 2016 1:15 pm
by Deviluke Roy
CWolf wrote:Weapons and maps are separate parts
Image
Thanks!

Also, nice weapon!

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Sun May 29, 2016 3:25 pm
by CWolf
Thanks.

Image
I've redone gun grip. Now that's very satysfying for me.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Sun May 29, 2016 3:28 pm
by Yholl
CWolf wrote:I've redone gun grip. Now that's very satysfying for me.
OH THANK THE GODS
NO MORE WILL HIS HAND SUFFER

Looking good, keep it up!

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Sun May 29, 2016 7:01 pm
by demo_the_man
Im in. getting my resources ready for asap mapping.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Sun May 29, 2016 7:04 pm
by demo_the_man
Also question, does zandy 3.0 support 3d floors?

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Sun May 29, 2016 7:22 pm
by Henix_Aurorus
demo_the_man wrote:Also question, does zandy 3.0 support 3d floors?
Zandronum 3.0 is essentially ZDoom 2.7.1, so yes, it supports 3D floors.

Frankly, I think even SKULLTAG supported 3D floors. They're pretty old. (Feel free to correct me if I'm wrong.)

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Sun May 29, 2016 7:23 pm
by Dr. Stein
Awwww yeah sign me up. Maybe i'll shit out an actual zdoom map this time.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Sun May 29, 2016 7:59 pm
by TheMightyHeracross
I need another push. Sign me up for a map.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Sun May 29, 2016 11:53 pm
by KarolineDianne
I'm working on a map and figuring things out as I go, so you can officially count me in!

I may even dabble in weapon tinkering too. Maybe.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Mon May 30, 2016 12:06 am
by President People
Henix_Aurorus wrote:
demo_the_man wrote:Also question, does zandy 3.0 support 3d floors?
Zandronum 3.0 is essentially ZDoom 2.7.1, so yes, it supports 3D floors.

Frankly, I think even SKULLTAG supported 3D floors. They're pretty old. (Feel free to correct me if I'm wrong.)
At one point, I remember all 3D floors being completely invisible in Skulltag's Software renderer.

Only thing to look out for now are sloped 3D floors, which still aren't supported in Software, unfortunately.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Mon May 30, 2016 12:17 am
by Neonspider
I should like to contribute a map good sir. It'll have it's own MIDI. and blackjack. And hookers.

Should I edit this post with the download link.
And.
If it's a single map with a single track, MAP01 and D_RUNNIN in a single .WAD?

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Mon May 30, 2016 12:25 am
by Snarboo
If it's not too late, sign me up for GUNZ. :p

I might contribute a map too, but I need to refresh myself with the tools of the trade first before I commit to all that.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Mon May 30, 2016 1:55 am
by willykuo123
Count me in. I want to learn how to create a good map.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Mon May 30, 2016 2:00 am
by DudeDesigns
I'll take part. Have never released something so this'll be a good excuse to start learning mapping.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Posted: Mon May 30, 2016 4:29 am
by CWolf
Orghkay
Image

And on this very positive note I need to say goodbye... sorry, have very hard situation since that day... very... complicated....

I'll put the PSD of that toy so you can finish what I've started or do your own.

HERE

Some info for it:

Name: Rybak (Рыбак, rus. "Fisherman")
Ammo type: clip
Slot 4
Main Fire: usual chaingun. Very fast.
Alt Fire: use 25 bullets for single "tankshot" projectile. Damage almost equal to Rocket Launcher.