DUMP Episode 3: BFG Edition [map + weapons released]

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
StatisticalHourglass
Posts: 170
Joined: Tue Jan 01, 2013 8:51 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by StatisticalHourglass »

looks really good, exept maybe that shading on the barrels, I can see a lot of possibilities for those sprites.

Here's my entry, the repeater Rifle:
http://qpix.com/i/2Bp
http://qpix.com/i/2Bq
http://qpix.com/i/2B7

- Download link: http://www.filedropper.com/repeater
- Name: Repeater
- Credits: in the wad file (id, some sounds from freesound, sprite help by Matuloco)
- Tier: Chaingun

have fun!
Last edited by StatisticalHourglass on Mon Jun 06, 2016 9:55 am, edited 4 times in total.
User avatar
Wivicer
Posts: 367
Joined: Sat Jul 27, 2013 4:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Contact:

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Wivicer »

My map is hardly even close to being finished. I just wanted to show off the music I made for it. Take a gander
StatisticalHourglass
Posts: 170
Joined: Tue Jan 01, 2013 8:51 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by StatisticalHourglass »

hey it's great you made the music, map look pretty cool, is it going to be nonlinear?
willykuo123
Posts: 7
Joined: Mon May 30, 2016 1:50 am

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by willykuo123 »

Haven't do a map for like 9 years, it took me a while to re-learn how to use Doom builder 2 .
Anyway, here is my tiny map, enjoy.

- Download link: https://drive.google.com/file/d/0B5Cw15 ... VwSkk/view
- Name: Simple Chaos
- Credits: - Music : Made by Sidewinder from modarchive.org/
-Texture : Original Doom2 textures
I'm sure I can still improve it though.
SpiritOfDecay
Posts: 3
Joined: Thu Jun 02, 2016 12:23 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by SpiritOfDecay »

My time has come...

- Download link: http://www.mediafire.com/download/mym9b ... fDecay.wad
- Name: Hydraulic Plant
- Credits: Oh boi, here we go...
- Textures: DoomPotpourri.wad - FuzzballFox, Enjay, EarthQuake, CaptainToenail
litextra.wad - FuzzballFox
- Music: "Into the Fire" - Nick "Theshooter7" George
(Taken from MAP01 of Jenesis -James "Jimmy" Paddock)
- Quote: "If i had a penny for each map i finished... I'd still be poor."
Last edited by SpiritOfDecay on Mon Jun 06, 2016 1:45 pm, edited 1 time in total.
User avatar
simpletonnn
Posts: 313
Joined: Thu Nov 13, 2014 8:20 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by simpletonnn »

hopefully the last update to my map
Spoiler: full changelog
Spoiler: screenshot from gzdoom builder blah blah blah
- Download link: http://puu.sh/pj6Qu/15969b562f.wad
- Name: Attack First
- Credits: Toby Fox and Bagelvalley (Homestuck - Black MIDI), cc4tex.wad and of course Doom 2 textures
- Quote: "gone through three designs and its done"
User avatar
Jimmy
 
 
Posts: 4720
Joined: Mon Apr 10, 2006 1:49 pm
Preferred Pronouns: He/Him
Contact:

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Jimmy »

SpiritOfDecay wrote: - Music: MAP01 from Jenesis - James "Jimmy" Paddock
For clarity, the song is called "Into the Fire" and it's by Nick "Theshooter7" George.
SpiritOfDecay
Posts: 3
Joined: Thu Jun 02, 2016 12:23 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by SpiritOfDecay »

Jimmy wrote:
SpiritOfDecay wrote: - Music: MAP01 from Jenesis - James "Jimmy" Paddock
For clarity, the song is called "Into the Fire" and it's by Nick "Theshooter7" George.
Oh, thanks for that! I'll put that in right away.
User avatar
croguy
Posts: 6
Joined: Sun May 29, 2016 8:15 am

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by croguy »

Alright, boyos, here's my contribution!
- Download link: Right here, right here. V3, probably final for real this time.
- Name: R.A.Y. Beam Cannon (RBC for short)
- Credits: BioWare for weapon graphics, Spritefx from Blogspot for projectile sprites, Id for muzzle flash details, and MrSolidSnake745 from YouTube for sound effects.
- Tier: Plasma Rifle (6)
Last edited by croguy on Tue Jun 07, 2016 2:11 am, edited 2 times in total.
StatisticalHourglass
Posts: 170
Joined: Tue Jan 01, 2013 8:51 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by StatisticalHourglass »

well it could have better graphics, the primary fire is very slow, but the power compensates for it, and I couldn't figure out exactly what the best way to deal damage with the alt fire was.
User avatar
croguy
Posts: 6
Joined: Sun May 29, 2016 8:15 am

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by croguy »

StatisticalHourglass wrote:well it could have better graphics, the primary fire is very slow, but the power compensates for it, and I couldn't figure out exactly what the best way to deal damage with the alt fire was.
I tried to make the altfire work best for piles of weaker enemies, while primary fire was supposed to be a burst sniper type of deal. But yeah, I could possibly rework the graphics somewhat(even though I really like the projectile effects myself :C)

EDIT: Updated the download link with a bigger and meatier sprite position. Get it here.
Last edited by croguy on Mon Jun 06, 2016 4:22 pm, edited 1 time in total.
User avatar
Wiw
Posts: 766
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Wiw »

I am actually getting somewhere with my map.

ImageImage

Though admittedly I do wish I could work with colours other than earthtones (browns and beige!).
StatisticalHourglass
Posts: 170
Joined: Tue Jan 01, 2013 8:51 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by StatisticalHourglass »

croguy wrote:
StatisticalHourglass wrote:well it could have better graphics, the primary fire is very slow, but the power compensates for it, and I couldn't figure out exactly what the best way to deal damage with the alt fire was.
I tried to make the altfire work best for piles of weaker enemies, while primary fire was supposed to be a burst sniper type of deal. But yeah, I could possibly rework the graphics somewhat(even though I really like the projectile effects myself :C)
the projectiles are fine, it's the weapon itself that clashes too much with doom's style, too high contrast in my opinion, try going for gray and brown instead of black.

those screens look good wiw, you can mix some marble with that!
User avatar
Deviluke Roy
Posts: 405
Joined: Sat Mar 05, 2016 4:43 pm
Location: Where's my jokebook?

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by Deviluke Roy »

I updated my link. The map is now meant for playing.

Same link as last time, but if you don't know what it is, it's https://www.dropbox.com/s/3kbhq5ueyghl7 ... e.wad?dl=0.
StatisticalHourglass
Posts: 170
Joined: Tue Jan 01, 2013 8:51 pm

Re: DUMP Episode 3: BFG Edition [Community Pack Recruitment]

Post by StatisticalHourglass »

there's a bunch of errors and it doesn't load the map. something about linedef 520 not having a front side and an acs error and some other stuff.
Post Reply

Return to “Levels”