I assure you that somebody else will make something worse than you, so get amongst it!RikohZX wrote:Surprised it was never doomp
In any case, the first two sets were great, so here's looking forward to seeing what everyone can make. I'm still learning the ropes of a lot of stuff at the basic level so I can't really contribute anything of note.
As far as maps go, Linguica wrote a fantastic tutorial that I recommend for everyone.KarolineDianne wrote:I was actually just now talking to someone about maybe thinking of possibly trying my hand at doom modding someday. Maybe. Then they told me DUMP 3 starts today and now's my chance. So the pressure's on me to get off my lazy ass and actually DO something for once. Trouble is I have no goddamn clue how to start or even what tools I need.
So I suppose I'm in, but I need to ask... How does the noobest of noobs get started?
I'm pretty sure weapons will be a separate gameplay mod that Term'll handle the logistics of. So build your maps for vanilla gameplay, as always.Eevee wrote:How exactly will the weapons work? Are you going to turn the stock weapons into RandomSpawners, or expect mappers to explicitly place new weapons, or what?
CWolf wrote:is UDMF allowed?
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