DUMP Episode 3: BFG Edition [map + weapons released]

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Re: DUMP Episode 3: BFG Edition [map + weapons released]

Postby Xeotroid » Fri Mar 30, 2018 5:15 pm

Sorry for bumping an old thread, but the portal to MAP49 is broken (in the top left part of the cathedral) - it lacks both the sector entrance and sector exit actors that activate their scripts. I made a quick fix, you can download it here.
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Joined: 23 Jun 2012
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Re: DUMP Episode 3: BFG Edition [map + weapons released]

Postby Kroc » Sat Mar 31, 2018 7:33 am

I noticed that too. Also the out-building (next to the graveyard) has serious issues with rendering in any version of GZDoom I've tried.
I hope that perhaps some kind of bug-hunt could be done to fix up DUMP3 to work in the latest GZDoom -- it feels like parts of it were all developed using different engines and the WAD as a whole didn't get tested on the same, single engine version.

P.S. I should add, I'm happy to play-test, but I can't code any DOOM-stuff, so I can't acually do the fixes.
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Re: DUMP Episode 3: BFG Edition [map + weapons released]

Postby Xeotroid » Sat Mar 31, 2018 5:17 pm

Do you mean the secret level portals? I think it's intentional that they're rendered in a completely broken way, they don't even have correctly aligned textures and you get Wolf3D Nazis to greet you inside. The outside of the building look fine to me.
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Re: DUMP Episode 3: BFG Edition [map + weapons released]

Postby Kroc » Sun Apr 01, 2018 3:39 am

What a bizzarre choice; but if it's supposed to be that way, so be it! Thanks for the tip, and the patch, I can continue trying to 100% this monster now!
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Joined: 02 Oct 2016

Re: DUMP Episode 3: BFG Edition [map + weapons released]

Postby Xeotroid » Sun Apr 01, 2018 5:17 am

I'm not sure if the patch is compatible with saved games, though. If it doesn't work (if you get a load error or the save slot is just unloadable/has a different color), just use "puke 2 4 9" in the console in unpatched version of the map.
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