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Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Wed Nov 09, 2016 8:35 am
by Major Cooke
Map12 bug: The cutscene with the three cyberdemon can occur multiple times. I think a line needs to be cleared or to prevent script execution again once its already played.

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Wed Nov 09, 2016 9:49 am
by leodoom85
Major Cooke wrote:Map12 bug: The cutscene with the three cyberdemon can occur multiple times. I think a line needs to be cleared or to prevent script execution again once its already played.
The linedef for the script should be in the exit to the outside, not around it.

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Wed Nov 09, 2016 11:01 am
by Gorec
Major Cooke wrote:Map12 bug: The cutscene with the three cyberdemon can occur multiple times. I think a line needs to be cleared or to prevent script execution again once its already played.
i noticed that too there s more than one line to trigger this cutscene and after that they always killed me because i was stuck on it

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Wed Nov 09, 2016 2:25 pm
by simon261
TerminusEst13 wrote:(entire first post of thread trimmed for brevity. -ww)
Hi Terminus,
I see snap shots of the map, they are pretty good. I wanna play this game Does this game is still available on the internet. If the game is on the internet please PM me that link....

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Wed Nov 09, 2016 3:02 pm
by Deviluke Roy
Just a quick question, how DO you beat Secret 5? (Specifically the room with the cyberdemon.)

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Wed Nov 09, 2016 4:39 pm
by alloygey
Deviluke Roy wrote:Just a quick question, how DO you beat Secret 5? (Specifically the room with the cyberdemon.)
The big lava room or the demon face room?

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Wed Nov 09, 2016 6:32 pm
by Shadow Hog
simon261 wrote:
TerminusEst13 wrote:(entire first post of thread trimmed for brevity. -ww)
Hi Terminus,
I see snap shots of the map, they are pretty good. I wanna play this game Does this game is still available on the internet. If the game is on the internet please PM me that link....
Try the two links that come just before all the images?

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Wed Nov 09, 2016 7:26 pm
by Deviluke Roy
alloygey wrote:
Deviluke Roy wrote:Just a quick question, how DO you beat Secret 5? (Specifically the room with the cyberdemon.)
The big lava room or the demon face room?
I know how to beat the lava room, avoid the yellow skull, grab the plasma gun, get the blue skull, watch out for the pit trap near the exit, go to "demon face room". Well, I'm thinking of the room after the big lava room.

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Wed Nov 09, 2016 7:31 pm
by alloygey
Like the text says, stay away from him. Hug the walls, stay in the darker tiles, hit the door behind the cyberdemon and the wall behind the door.

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Thu Nov 10, 2016 8:47 pm
by leodoom85
Alright, I just finished Dump 3 in Hard difficulty and I can say that it was a really fun ride playing the majority of the maps (details later). If anyone wants to see my playthrough of Dump 3 just for fun, here's the link: https://www.youtube.com/playlist?list=P ... 5-rh7dFaBH.
It is my way to review the maps, rather than putting into words 8-). And here's the detail for the maps that couldn't make it and the reasons.

- Map 38 "DUMP TD - Arctangent": I just forgot that map, sorry for that :( .
- Map 36 "Judgement Day - Stale_Meat": This one is beyond my skills and I don't wanna cheat with god mode. 1559 monsters in Very Hard???, nope :bang:.
- Map 39 "Dumping Ground - TotalInjury": This map is reeeally buggy, especially with the lifts. Sorry for that.
- Map 33 "Janus - SoundOfDoomDoors": I just go to the exit and I skipped the +600 monsters remaining. Maybe I will upload a video showing the rest of the map.
- Secret map 5 "Escape Plan - Anonymous": I don't know how the hell can I progress the map. Just encountered the lost soul and that's it :bang:.

Anyway, a really fun, hard and satisfying mapset to play that I contributed with one map and I'm proud for that. So, thanks to all of you and if Dump 4 is announced, definitely count me in :thumb:

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Fri Nov 11, 2016 3:24 pm
by Thyrork
Update! 70 / 80.

MAP 70 - AN ONLINE VIRTUAL REALITY USED BY HACKERS - ShadowHog
MAP 69 - A NIGHT AT THE OPERA - Temin_Dump
MAP 61 - MUNICIPAL WELL - Flotilla
MAP 68 - BLOODY HELL - Wivicer
MAP 67 - BROWN MESA - Cheeki

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Fri Nov 11, 2016 4:13 pm
by NeuralStunner
Psst, Thyrork:
TerminusEst13 wrote:MAP60: The Duality
---------------------------
Mapper: NeuralStunner
Nudge nudge.

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Fri Nov 11, 2016 4:24 pm
by Thyrork
NeuralStunner wrote:Psst, Thyrork:
TerminusEst13 wrote:MAP60: The Duality
---------------------------
Mapper: NeuralStunner
Nudge nudge.
Fixed. Got it mixed up because of the quote. :oops:

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Sat Nov 12, 2016 11:42 am
by Thyrork
Five to go. 75 / 80.

MAP SECRET5 - ESCAPE PLAN - Anonymous
MAP 64 - URBAN HELL - ChrisR91
MAP 63 - DIMENSIONAL ACCELERATOR - Untitled
MAP 44 - GENERIC UAC OUTPOST - Anonymous
MAP 43 - CLOVERHOUSE - Icept

Re: DUMP Episode 3: BFG Edition [Map build released]

Posted: Sat Nov 12, 2016 3:22 pm
by Thyrork
80 / 80

MAP 42 - TUNNEL CRATES RULE! - Stale_Meat
MAP 41 - MAPSTERPIECE - IdiotBitz
MAP 40 - MERCURY RAIN - Jimmy
MAP 39 - DUMPING GROUND - TotalInjury
MAP MAPFINAL - THE WAY OF BENELLUS - Sgt. Shivers & TerminusEst13

I will order them more neatly and then we're done.

A good DUMP, with only a few stinkers lurking inside it, but that is the nature of the beast, and this beast is a far prettier one then anyone should have expected from a community mashup like this.

Thank you to everyone who contributed, and remember, praise Benellus.