DUMP Episode 3: BFG Edition [map + weapons released]

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby Major Cooke » Wed Oct 26, 2016 1:55 pm

TerminusEst13 wrote:I fucking hate the Textures lump.

Welcome to my world.
Shadow Hog wrote:I recall him lamenting on-stream about how many people decided to make TEXTURES files containing the entirety of Doom 2's TEXTURE1/PNAMES in full for whatever reason, not just the new texture definitions, so I guess we've got a long ways to go before we've fully crossed that bridge.

They don't know how to sort it out it appears. That or are way too damn lazy.
User avatar
Major Cooke
QZDoom Maintenance Team
 
Joined: 28 Jan 2007

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby Untitled » Wed Oct 26, 2016 4:33 pm

Okay, so forgive my ignorance, but what's so terribly bad about misusing the textures lump again? I barely even know what the textures lump is (aside from the fact that it has to do with textures), so I'm out of this particular loop.

Also, wasn't one of the specific rules of DUMP 3 "PLEASE DO NOT USE THE TEXTURES LUMP"?
Untitled
 
Joined: 18 Apr 2013
Discord: wrsw#0132
Twitch ID: UntitledsTakenNOOOO

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby Wivicer » Wed Oct 26, 2016 8:33 pm

Pretty sure that rule was actually "PLEASE DO NOT INCLUDE THE ENTIRETY OF THE ZDOOM TEXTURE DEFINITIONS IN YOUR TEXTURES LUMP".
User avatar
Wivicer
 
Joined: 27 Jul 2013
Location: Slowly degrading into a modern-art piece
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia (Modern GZDoom)

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby Kinsie » Wed Oct 26, 2016 9:43 pm

There were a lot of rules that Term put down, but refused to actually enforce.
User avatar
Kinsie
Dog Days
 
Joined: 22 Oct 2004
Location: MAP33
Discord: Find Me...
Twitch ID: thekinsie

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby NeuralStunner » Fri Oct 28, 2016 3:17 pm

Somewhere in the middle of ~120 map submissions, he probably stopped giving a damn. If there's a DUMP 4, it's going to need a cap, which will suck but what else can you do? :?
User avatar
NeuralStunner
An Exercise in Self-Indulgence
 
 
 
Joined: 21 Jul 2009
Location: Indiana, USA
Discord: NeuralStunner#1293
Operating System: Windows Vista/7/2008 64-bit

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby Thyrork » Fri Oct 28, 2016 4:30 pm

And then there was more.

MAP 58 - INFERNO ODYSSEY - Anonymous
MAP 47 - SIMPLE CHAOS - Willykuo123
MAP 48 - EVISCERATED - NAG
MAP SECRET4 - BOX SIMPLE - Redead-ITA
MAP 38 - DUMP TD - Arctangent
User avatar
Thyrork
Give eight for the six you take.
 
Joined: 25 Apr 2016

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby Deviluke Roy » Fri Oct 28, 2016 6:23 pm

NeuralStunner wrote:Somewhere in the middle of ~120 map submissions, he probably stopped giving a damn. If there's a UMP 4, it's going to need a cap, which will suck but what else can you do? :?

UMP 4? U give More Plz 4? Then again, it'l be nice if AMP got a sequel ... oh shit, I explained the joke!

But seriously, it might suck for people who want to be part of a map pack without actually making all the maps themselves, but hey, DUMP really needs a cap like SpongeBob needs to die.

Also, Box Simple only has Thyrork say, and I quote:

Thyrork wrote:Oh fuck you. Haahaha.


Thyrork, can you please elaborate?
User avatar
Deviluke Roy
The personification of dead jokes
Banned User
 
Joined: 05 Mar 2016
Location: Where's my jokebook?

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby Thyrork » Fri Oct 28, 2016 6:47 pm

Dead Simple but with boxes. It made me laugh, while i cursed the map's existance. :P

Also I say more then just my flash thoughts:

Post Review:
I have a strange and irrational dislike for Dead Simple and Tricks ‘n Traps, not the levels themselves but the multitude of imitations. I’m fairly sure theres not that many clones yet at the same time there are too many?


Well, now I know why.


Parting Words:
I didn’t know they made these maps and boxed them up for mass distribution. Now I want a map set in the factory that makes them to standard.


Flash thoughts are just that, raw, instant reactions. The kind of thing I'd say if i was streaming, for example.
User avatar
Thyrork
Give eight for the six you take.
 
Joined: 25 Apr 2016

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby leodoom85 » Fri Oct 28, 2016 6:50 pm

Hey, Thyrork. I am enjoying your reviews, of course my map included, and I say thanks for playing my map. I can add to the review that the BFG is entirely optional, you can finish the map without that weapon. And you must know that is my first map ever released.
And by the way, we all know that Box Simple is one of the many Dead Simple clones but I think you must play the updated one and not the map that was inserted in the mod, it is more pleasant to the eyes.
Oh, and one more thing, I'm not even fought the final boss yet. :(
User avatar
leodoom85
Dodge this.....
 
 
 
Joined: 15 Sep 2014
Location: Earth-shaking Chile
Discord: leodoom85#6202

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby TerminusEst13 » Fri Oct 28, 2016 7:00 pm

If people do nothing else with DUMP 3, they should at least fight the final boss.
User avatar
TerminusEst13
I'm just a guy.
 
Joined: 09 Nov 2009
Twitch ID: TerminusEst13

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby Deviluke Roy » Fri Oct 28, 2016 7:01 pm

Thyrork wrote:Dead Simple but with boxes. It made me laugh, while i cursed the map's existance. :P

Also I say more then just my flash thoughts:

Post Review:
I have a strange and irrational dislike for Dead Simple and Tricks ‘n Traps, not the levels themselves but the multitude of imitations. I’m fairly sure theres not that many clones yet at the same time there are too many?


Well, now I know why.


Parting Words:
I didn’t know they made these maps and boxed them up for mass distribution. Now I want a map set in the factory that makes them to standard.


Flash thoughts are just that, raw, instant reactions. The kind of thing I'd say if i was streaming, for example.

Thanks, Thyrork. I knew that, but I think I didn't give enough infomation. I will say, however, that dead simple with boxes is enough info you needed to give. Thanks!

leodoom85 wrote:Hey, Thyrork. I am enjoying your reviews, of course my map included, and I say thanks for playing my map. I can add to the review that the BFG is entirely optional, you can finish the map without that weapon. And you must know that is my first map ever released.
And by the way, we all know that Box Simple is one of the many Dead Simple clones but I think you must play the updated one and not the map that was inserted in the mod, it is more pleasant to the eyes.
Oh, and one more thing, I'm not even fought the final boss yet. :(

The final boss is a touhou character. (jk)
Also, why does it matter if boxes are pleasing to the eyes, if they're all the map is, graphically?
User avatar
Deviluke Roy
The personification of dead jokes
Banned User
 
Joined: 05 Mar 2016
Location: Where's my jokebook?

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby leodoom85 » Fri Oct 28, 2016 7:13 pm

The final boss is a touhou character. (jk)
Also, why does it matter if boxes are pleasing to the eyes, if they're all the map is, graphically?


About the final boss, I might predict that I will die a bunch. I will upload a video of that stage (it can be a death montage just for fun) in due time :).
And for the quote that I said for the boxes, it's just a perspective that I thought, you know.
User avatar
leodoom85
Dodge this.....
 
 
 
Joined: 15 Sep 2014
Location: Earth-shaking Chile
Discord: leodoom85#6202

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby Shadow Hog » Fri Oct 28, 2016 9:49 pm

TerminusEst13 wrote:If people do nothing else with DUMP 3, they should at least fight the final boss.

I did! And unlike the bosses for the first two DUMPs (which I mdk'd and didn't reach, respectively), I actually beat it legitimately (if you discount save-scumming between phases).

Didn't quite figure out the pattern for Phase 3, though. Phase 1 took me a bit to figure out how to minimize damage and Phase 2 I got almost immediately (well, the rotating shotguns part), at least.
Shadow Hog
 
Joined: 15 Aug 2015

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby BFG » Sat Oct 29, 2016 3:08 am

it took my a few deaths to take down the Hitler egg in the last version, but the new boss in this I killed in one take :(
User avatar
BFG
 
Joined: 17 Feb 2015
Location: Germany

Re: DUMP Episode 3: BFG Edition [Map build released]

Postby Patriot1776 » Sat Oct 29, 2016 1:20 pm

How well can music replacement packs work with DUMP 3?

[rant]Some of the music selections for the levels IMO do not fit them at all. Just started playing through a few maps of this then hit the level called 'Ruins & Lava' and MY GOSH, THE MUSIC for it was an utter BUZZKILL. Music choice for that level for example was so bad I didn't wanna play through the level listening to such totally mood-killing music. I mean, C'MON, if you're going to make a level that looks that hellish and evil, pick some music that reinforces that theme! :glare: Several tracks from PSX DooM/Doom 64 would be a better fit, or tracks from the ambiencepack wad.[/rant]

I may need to replace the music via an external music player like VLC to play through that level.
User avatar
Patriot1776
 
Joined: 29 Jun 2008
Location: Moonshine Still, North Carolina Mountains

PreviousNext

Return to Levels

Who is online

Users browsing this forum: No registered users and 1 guest