Innocence X - v1.2 Now on Idgames
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- jazzmaster9
- Posts: 862
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Innocence X - v1.2 Now on Idgames
Jazzmaster9 Presents:
A 9 Level Wad for DooM II.
Idgames: https://www.doomworld.com/idgames/level ... g-i/inncnx
Dropbox: https://www.dropbox.com/s/hv1sta6c40qna ... nx-1.2.zip
Best played with GZDoom.
Here are some screenshots!
Thank you
A 9 Level Wad for DooM II.
Idgames: https://www.doomworld.com/idgames/level ... g-i/inncnx
Dropbox: https://www.dropbox.com/s/hv1sta6c40qna ... nx-1.2.zip
Best played with GZDoom.
Here are some screenshots!
Thank you
Last edited by jazzmaster9 on Wed Jun 29, 2016 7:49 am, edited 14 times in total.
Re: Innocence X - beta v.1
I think I'll give this a shot---I'm always down for something inspired by PSX DooM/DooM 64.
- jazzmaster9
- Posts: 862
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: Innocence X [Beta v.1]
Minor update:
- Fixed some lighting on map 06
- Fixed some texturing on map 06
- Added reverb effects to some areas
- Fixed some lighting on map 06
- Fixed some texturing on map 06
- Added reverb effects to some areas
-
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: Innocence X [Beta v.1]
I am definitively downloading this one.
It looks too good to not pay it
It looks too good to not pay it
- Rifle Marine
- Posts: 40
- Joined: Wed Aug 27, 2014 3:18 am
Re: Innocence X [Beta v.1]
I just finished all the maps and found the secret map on 'Watch Me Die" Difficulty.
It was very fun and I enjoyed the atmosphere of Doom 64.
I'll write all of my thoughts later, if at all.
It was very fun and I enjoyed the atmosphere of Doom 64.
I'll write all of my thoughts later, if at all.
- jazzmaster9
- Posts: 862
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: Innocence X [Beta v.2]
Beta v.2 has been uploaded.
- added more health near the beginning and end of levels
- Retexturing in some areas
- fixed the D_MAP03 track, apparently it cuts of at 3:11.
- added more health near the beginning and end of levels
- Retexturing in some areas
- fixed the D_MAP03 track, apparently it cuts of at 3:11.
- jazzmaster9
- Posts: 862
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: Innocence X [Beta v.3]
Beta v.3 has been uploaded.
- Did some rebalancing on Health and Armor pickups for all the maps.
- More Retexturing in some areas
- Fixed some miss tagged/valued lines (elevator speed, etc)
- Did some rebalancing on Health and Armor pickups for all the maps.
- More Retexturing in some areas
- Fixed some miss tagged/valued lines (elevator speed, etc)
- jazzmaster9
- Posts: 862
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: Innocence X [Beta v.4]
Beta v.4 has been uploaded
- More retexturing
- repositioned Health packs in map 06
- added a new secret to map 06
- changed some decorate code for baron of hell so it does not play the fireball sound twice at the same time.
- More retexturing
- repositioned Health packs in map 06
- added a new secret to map 06
- changed some decorate code for baron of hell so it does not play the fireball sound twice at the same time.
-
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: Innocence X [Beta v.4]
That's a really good map set
I noticed something odd but only while testing my own mod with your map set. Could be on my end but on the map when all that green mist there is a building where the red key is sometimes the door at the entrence (right where those 2 barons are placed on both sides of the door) don't stay open and it can't be re-opened after it's closed.
There is another building on the next map when the door closes it doesn't re-open after all enemies in the room are killed.
I know the screeshot is dark but it's the room with the red key on top of a high pillar with the need to take a teleporter to get to the switch that lowers the pillar. As i said the door does not open forcing me to use the noclip cheat to get out of that place.
EDIT : Both problems also occures with mods using custom enemies like PMSX. As i said it could be just on my end be i thought you should know in case i'm not the only one having this problem.
I noticed something odd but only while testing my own mod with your map set. Could be on my end but on the map when all that green mist there is a building where the red key is sometimes the door at the entrence (right where those 2 barons are placed on both sides of the door) don't stay open and it can't be re-opened after it's closed.
There is another building on the next map when the door closes it doesn't re-open after all enemies in the room are killed.
I know the screeshot is dark but it's the room with the red key on top of a high pillar with the need to take a teleporter to get to the switch that lowers the pillar. As i said the door does not open forcing me to use the noclip cheat to get out of that place.
EDIT : Both problems also occures with mods using custom enemies like PMSX. As i said it could be just on my end be i thought you should know in case i'm not the only one having this problem.
- jazzmaster9
- Posts: 862
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: Innocence X [Beta v.4]
I havent recieved any report of this happening in normal gameplay. The ACS code that controlls the "X monster is dead please open" are coded for vanilla monster (T_Mancubus, T_Baron etc) so mods that replaces monsters can encounter issues.Endless123 wrote:That's a really good map set
I noticed something odd but only while testing my own mod with your map set. Could be on my end but on the map when all that green mist there is a building where the red key is sometimes the door at the entrence (right where those 2 barons are placed on both sides of the door) don't stay open and it can't be re-opened after it's closed.
There is another building on the next map when the door closes it doesn't re-open after all enemies in the room are killed.
I know the screeshot is dark but it's the room with the red key on top of a high pillar with the need to take a teleporter to get to the switch that lowers the pillar. As i said the door does not open forcing me to use the noclip cheat to get out of that place.
EDIT : Both problems also occures with mods using custom enemies like PMSX. As i said it could be just on my end be i thought you should know in case i'm not the only one having this problem.
This mapset was not tested for gameplay mods.
But Ill look into it a bit more, but cant promise a definite fix if the issues is because of the mod and not the map.
Thanks for pointing those out
- jazzmaster9
- Posts: 862
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: Innocence X [Beta v.4]
Minor update:
mostly on map 3
- Changed some light colors
- re aligned some textures
- Changed some light values
mostly on map 3
- Changed some light colors
- re aligned some textures
- Changed some light values
- jazzmaster9
- Posts: 862
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: Innocence X [Final Beta]
beta v.5 has been uploaded.
This will be the final beta version, all updates after this will be minor/aesthetics updates.
This will be the final beta version, all updates after this will be minor/aesthetics updates.
- jazzmaster9
- Posts: 862
- Joined: Wed Apr 18, 2012 11:37 pm
- Contact:
Re: Innocence X RELEASED!
Innocence X has been released!
- mario34000
- Posts: 10
- Joined: Fri Apr 29, 2016 3:19 pm
Re: Innocence X RELEASED!
Mm and it wad nice and in addition there is a level that makes me think of a Doom 64 By cons I do not remember his name
Re: Innocence X - NOW ON IDGAMES
Correct me if I'm wrong but it's impossible to exit red skull key room on MAP05 when playing on skill 0 or 1.
The door will never open because there is no mancubi to kill on those difficulties.
In fact, the script #3 responsible for this will exit after the first invocation for the same reason.
I think at least one mancubus needs to be present. As a quick and dirty fix I can type "puke 3" in console but anyway.
EDIT: Just noticed that on the same MAP05 red skull door can be opened without a key at all.
Also, on MAP06 one of the blue skull bar (rightmost while in game and leftmost on the map) can be raised without the corresponding key.
The door will never open because there is no mancubi to kill on those difficulties.
In fact, the script #3 responsible for this will exit after the first invocation for the same reason.
I think at least one mancubus needs to be present. As a quick and dirty fix I can type "puke 3" in console but anyway.
EDIT: Just noticed that on the same MAP05 red skull door can be opened without a key at all.
Also, on MAP06 one of the blue skull bar (rightmost while in game and leftmost on the map) can be raised without the corresponding key.