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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 2:34 pm
by Dancso
I don't mean to brag but I'm already hard at work.. pretty proud of what I have so far.
http://i.imgur.com/PHEapkJ.pngI need to take a break!
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 3:41 pm
by Pebble
I'm interested

Going to try my hand at submitting a map for the first time
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 3:54 pm
by Scotty
Wooooah, slow down turbo! I'm calling shenanigans. You've got twice the amount of sectors that 90% of the participants have put together.
I'm anxious though, I'll be in your boat here in a few hours.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 4:02 pm
by Sgt. Shivers
http://imgur.com/a/KBnAfHere's a few screenshots from my wip!
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 4:05 pm
by faslrn
Reminds me of System Shock 2 training simulators and TRON.
Can't wait to
see everyone's quote try out everyone's map
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 4:08 pm
by Abba Zabba
Shivers, you didn't happen to do that one Doom Wars (or whatever that team based mod was, can't recall the name, had a ton of classes) map that has the same blocky tron theme, did you? Looking great!
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 4:56 pm
by KeksDose
Hello specials! I will get in on this if nobody objects. °^°
I did not check out the uploaded maps yet, but I like the concept itself. Icy and I built tons of speed maps, so I feel that horrible need to participate. I am going to play test once the bug fixing time starts. Until then. p:
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 6:10 pm
by Deviluke Roy
Well, I tried to do a fake ambush with my map, but I don't care enough to learn scripting. Oh well, It is what it is.
Edit: Can I ask if using Special Marines as enemies count against the no custom monsters rule? (Because they weren't doom natural enemies, yet I didn't make them.)
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 7:12 pm
by ChrisR91
Count me as interested. Already got an idea in my head as I type this.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 7:21 pm
by Wivicer
So if I don't manage to finish within the time frame, what do I do?
EDIT: Here's what I've got so far.
DUMP2map.wad
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Tue Mar 08, 2016 8:17 pm
by TerminusEst13
Deviluke Roy wrote:Edit: Can I ask if using Special Marines as enemies count against the no custom monsters rule? (Because they weren't doom natural enemies, yet I didn't make them.)
They don't, since they're a part of the engine.
Use 'em as you please.
Wivicer wrote:So if I don't manage to finish within the time frame, what do I do?
Well, you'll probably be able to finish it another time, since you'd have all that wonderful work done.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Wed Mar 09, 2016 2:31 am
by HexaDoken
Maybe you should get somebody to help you with the whole compiling stage, since this is turning out to be so much bigger than expected.
I mean, the bulk of it is probably going to be shoving everything into a single file while eliminating 9000 file/texture/etc. conflicts? I think I could manage that.
it's time to map i have no idea what to map why did i sign up for this again somebody please help me what do i do aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Wed Mar 09, 2016 8:23 am
by Untitled
so, uh,
74 MAPPERSImpressive recruitment. This is gonna be interesting.
EDIT:
HexaDoken wrote:it's time to map i have no idea what to map why did i sign up for this again somebody please help me what do i do aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
TerminusEst13 wrote:Make a ZDoom speedmap. No, seriously, just do it. Open up GZDoom Builder, draw shapes, connect them together, slap in enemies and weapons, BAM, you have a map.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Wed Mar 09, 2016 9:28 am
by Infirnex
Gigawad+ incoming?
Also my mapping will start this weekend where my college life is on hold.
Thanks spring break.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Posted:
Wed Mar 09, 2016 5:16 pm
by Deviluke Roy
Infirnex wrote:Gigawad+ incoming?
Probably.
Who knows, maybe half've the maps'll be secret.
Also, Terminus, can you make the secret maps in the hud marked secret? Just a suggestion.