DUMP Episode 2: Dump Harder [RELEASED]

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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby Dancso » Tue Mar 08, 2016 3:34 pm

I don't mean to brag but I'm already hard at work.. pretty proud of what I have so far.
http://i.imgur.com/PHEapkJ.png

I need to take a break!
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby Pebble » Tue Mar 08, 2016 4:41 pm

I'm interested :D Going to try my hand at submitting a map for the first time
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby Scotty » Tue Mar 08, 2016 4:54 pm

Wooooah, slow down turbo! I'm calling shenanigans. You've got twice the amount of sectors that 90% of the participants have put together.

I'm anxious though, I'll be in your boat here in a few hours.
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby Sgt. Shivers » Tue Mar 08, 2016 5:02 pm

http://imgur.com/a/KBnAf
Here's a few screenshots from my wip!
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby faslrn » Tue Mar 08, 2016 5:05 pm

Sgt. Shivers wrote:http://imgur.com/a/KBnAf
Here's a few screenshots from my wip!


Reminds me of System Shock 2 training simulators and TRON.

Can't wait to see everyone's quote try out everyone's map
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby Abba Zabba » Tue Mar 08, 2016 5:08 pm

Shivers, you didn't happen to do that one Doom Wars (or whatever that team based mod was, can't recall the name, had a ton of classes) map that has the same blocky tron theme, did you? Looking great!
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby KeksDose » Tue Mar 08, 2016 5:56 pm

Hello specials! I will get in on this if nobody objects. °^°

I did not check out the uploaded maps yet, but I like the concept itself. Icy and I built tons of speed maps, so I feel that horrible need to participate. I am going to play test once the bug fixing time starts. Until then. p:
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby Sir Reviloy Duke » Tue Mar 08, 2016 7:10 pm

Well, I tried to do a fake ambush with my map, but I don't care enough to learn scripting. Oh well, It is what it is.

Edit: Can I ask if using Special Marines as enemies count against the no custom monsters rule? (Because they weren't doom natural enemies, yet I didn't make them.)
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby ChrisR91 » Tue Mar 08, 2016 8:12 pm

Count me as interested. Already got an idea in my head as I type this.
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby Wivicer » Tue Mar 08, 2016 8:21 pm

So if I don't manage to finish within the time frame, what do I do?

EDIT: Here's what I've got so far.
DUMP2map.wad
(50.23 KiB) Downloaded 30 times
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby TerminusEst13 » Tue Mar 08, 2016 9:17 pm

Deviluke Roy wrote:Edit: Can I ask if using Special Marines as enemies count against the no custom monsters rule? (Because they weren't doom natural enemies, yet I didn't make them.)


They don't, since they're a part of the engine.
Use 'em as you please.

Wivicer wrote:So if I don't manage to finish within the time frame, what do I do?


Well, you'll probably be able to finish it another time, since you'd have all that wonderful work done.
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby HexaDoken » Wed Mar 09, 2016 3:31 am

Maybe you should get somebody to help you with the whole compiling stage, since this is turning out to be so much bigger than expected.

I mean, the bulk of it is probably going to be shoving everything into a single file while eliminating 9000 file/texture/etc. conflicts? I think I could manage that.

it's time to map i have no idea what to map why did i sign up for this again somebody please help me what do i do aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby Untitled » Wed Mar 09, 2016 9:23 am

so, uh, 74 MAPPERS

Impressive recruitment. This is gonna be interesting.

EDIT:
HexaDoken wrote:it's time to map i have no idea what to map why did i sign up for this again somebody please help me what do i do aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
TerminusEst13 wrote:Make a ZDoom speedmap. No, seriously, just do it. Open up GZDoom Builder, draw shapes, connect them together, slap in enemies and weapons, BAM, you have a map.
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby Infirnex » Wed Mar 09, 2016 10:28 am

Gigawad+ incoming?

Also my mapping will start this weekend where my college life is on hold.

Thanks spring break.
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Postby Sir Reviloy Duke » Wed Mar 09, 2016 6:16 pm

Infirnex wrote:Gigawad+ incoming?


Probably.

Who knows, maybe half've the maps'll be secret.

Also, Terminus, can you make the secret maps in the hud marked secret? Just a suggestion.
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