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Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Fri May 27, 2016 10:17 am
by NeuralStunner
Freaklore1 wrote:Dump 1

Dump 2 : Dump Harder

Dump 3 : Dump with a vengeance

Dump 4 : Live Free or Dump Hard

Dump 5 : A good day to Dump Hard

Yipeeki yeah motherf***ers !!!
Alternatively:
  • Dump / The Ultimate Dump (rerelease)
  • Dump 2: Dump Harder
  • Dump 3: Vertex Eater
  • DUMP
  • Dump: Origins
  • Dump 7
  • World of Dump
  • (Everything after is just WOD expansions)

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Fri May 27, 2016 10:29 am
by Big C
DUMP 2: Poop on Earth.

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Fri May 27, 2016 10:48 am
by Shadez12
Dump : Hell On Bowels

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Fri May 27, 2016 10:57 am
by Redead-ITA
Dump: Poopolution
Dump: Pootonia

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Fri May 27, 2016 12:12 pm
by Freaklore1
Interesting names we got here,but if we ever get to number 12 we should call it.

Dump 12 : Dump Hungry

https://www.youtube.com/watch?v=AGfmfPYiO1w

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Fri May 27, 2016 12:22 pm
by Deviluke Roy
How about "DUMP: No more Poop Jokes"

And have it subtitled "Toilets suck!"

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Fri May 27, 2016 12:36 pm
by Shadez12
DUMP 3:
Image

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Fri May 27, 2016 5:42 pm
by Zhs2
GlitchThief wrote:Dear God! I just started working through DUMP2 maps on a whim, and ended up taking on "I haven't slept in 7 days, I hope it was worth it." That map was downright challenging and amazing in presentation and scope. I just had to register and say Eevee, if you ask me, it was worth it...
I myself am going to have to say 100% agree. Dear Veekun guy: holy shit you are a master at stock Doom 2 textures, not to mention all of the beautifully-blended gameplay aspects in a single map. More maps pls

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Sun May 29, 2016 2:20 am
by Eevee
Zhs2 wrote:
GlitchThief wrote:Dear God! I just started working through DUMP2 maps on a whim, and ended up taking on "I haven't slept in 7 days, I hope it was worth it." That map was downright challenging and amazing in presentation and scope. I just had to register and say Eevee, if you ask me, it was worth it...
I myself am going to have to say 100% agree. Dear Veekun guy: holy shit you are a master at stock Doom 2 textures, not to mention all of the beautifully-blended gameplay aspects in a single map. More maps pls

Oh wow, damn. Thank you both! I guess I have no choice but to do DUMP 3, then. :) And eventually maybe find some free time to do a little independent map pack.

(You may also enjoy: this PICO-8 game I just finished.)

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Sun May 29, 2016 5:09 pm
by hunterman123
Can't help but notice that one of the map with the Icon of Sin makes the game end as soon as you kill the Cyberdemon.

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Sun Jul 17, 2016 9:03 pm
by Major Cooke
Hate to bump this but I think MAP25 seems a little broken, or perhaps I'm just misguided. I collected both the red and yellow skulls, but the main switch in the antechamber continues to say "You need red key and yellow key". So I had to cheat keys in, in order to get past it.

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Mon Jul 18, 2016 12:14 am
by Carrascado
Major Cooke wrote:Hate to bump this but I think MAP25 seems a little broken, or perhaps I'm just misguided. I collected both the red and yellow skulls, but the main switch in the antechamber continues to say "You need red key and yellow key". So I had to cheat keys in, in order to get past it.


Yeah and it's not the only one, I found another one that has that problem. Since I was making gameplays what I did to get past through it was giving myself the keys in the console. That (very wierdly) fixes it:

Code: Select allExpand view
give yellowskull
give redcard


And it will work. It's a pity because it's one of the most original maps of the wad.

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Mon Jul 18, 2016 6:26 am
by Beed28
Now that this topic is bumped, I would like to report a fairly major bug with the hub; at the far back end on the right hand side (affecting all levels beyond LaggyBlazko's level), finishing the levels closes the wrong portal in that area, which means if you finish Yholl's level for example, you can go back in and get trapped, whereas you cannot play the level which got closed off.

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Mon Jul 18, 2016 9:13 am
by Major Cooke
Carrascado wrote:
Major Cooke wrote:Hate to bump this but I think MAP25 seems a little broken, or perhaps I'm just misguided. I collected both the red and yellow skulls, but the main switch in the antechamber continues to say "You need red key and yellow key". So I had to cheat keys in, in order to get past it.


Yeah and it's not the only one, I found another one that has that problem. Since I was making gameplays what I did to get past through it was giving myself the keys in the console. That (very wierdly) fixes it:

Code: Select allExpand view
give yellowskull
give redcard


And it will work. It's a pity because it's one of the most original maps of the wad.


Actually, when I reported this i was playing with D4D. I realized now that the error was on our end. We replaced the keycards wrongly. That will be fixed here soon.

Re: DUMP Episode 2: Dump Harder [RELEASED]

PostPosted: Mon Jul 18, 2016 7:32 pm
by leodoom85
Major Cooke wrote:
Carrascado wrote:
Major Cooke wrote:Hate to bump this but I think MAP25 seems a little broken, or perhaps I'm just misguided. I collected both the red and yellow skulls, but the main switch in the antechamber continues to say "You need red key and yellow key". So I had to cheat keys in, in order to get past it.


Yeah and it's not the only one, I found another one that has that problem. Since I was making gameplays what I did to get past through it was giving myself the keys in the console. That (very wierdly) fixes it:

Code: Select allExpand view
give yellowskull
give redcard


And it will work. It's a pity because it's one of the most original maps of the wad.


Actually, when I reported this i was playing with D4D. I realized now that the error was on our end. We replaced the keycards wrongly. That will be fixed here soon.


The thing is, this happens with every randomizer mod because of compatibility with the keys :? . And the thing that Beed28 reported, yeah... that sucks for anyone that wants to play it in Nightmare.