Thanuris wrote:Bite-sized with hard encounters, perfect! I don't know about the lower difficulties, but in UV ammo placement is weird, you get a lot of ammo and backpacks when you have less than 5 monsters left to kill, yet I ran out of ammo halfway through the map in what probably is the hardest part. Maybe add a chainsaw? (unless you want people to use the fist for the spectre part).
Hey, thanks for checking out my map; I appreciate the feedback! I made a few tweaks here and there for the version I uploaded today and taken your feedback into consideration.
MAPCHANGES.txt wrote:[*]Changed sky
[*]Changed some monster and object placement
[*]Optimized some areas better for ZDoom play, such as adding impassable walls to the archway outside
[*]Added missing brick texture above the tall crates in the closet to fix HOM
[*]Overall improved detailing
[*]Expanded one secret area to loop into a sector that was previously inaccessible with more additional items.
[*]Added 3 small secrets making the secret count a total of 5.
The download link is the same link as previously mentioned in my other post.