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GlitchThief wrote:Dear God! I just started working through DUMP2 maps on a whim, and ended up taking on "I haven't slept in 7 days, I hope it was worth it." That map was downright challenging and amazing in presentation and scope. I just had to register and say Eevee, if you ask me, it was worth it...
I myself am going to have to say 100% agree. Dear Veekun guy: holy shit you are a master at stock Doom 2 textures, not to mention all of the beautifully-blended gameplay aspects in a single map. More maps pls
GlitchThief wrote:Dear God! I just started working through DUMP2 maps on a whim, and ended up taking on "I haven't slept in 7 days, I hope it was worth it." That map was downright challenging and amazing in presentation and scope. I just had to register and say Eevee, if you ask me, it was worth it...
I myself am going to have to say 100% agree. Dear Veekun guy: holy shit you are a master at stock Doom 2 textures, not to mention all of the beautifully-blended gameplay aspects in a single map. More maps pls
Oh wow, damn. Thank you both! I guess I have no choice but to do DUMP 3, then. And eventually maybe find some free time to do a little independent map pack.
Hate to bump this but I think MAP25 seems a little broken, or perhaps I'm just misguided. I collected both the red and yellow skulls, but the main switch in the antechamber continues to say "You need red key and yellow key". So I had to cheat keys in, in order to get past it.
Major Cooke wrote:Hate to bump this but I think MAP25 seems a little broken, or perhaps I'm just misguided. I collected both the red and yellow skulls, but the main switch in the antechamber continues to say "You need red key and yellow key". So I had to cheat keys in, in order to get past it.
Yeah and it's not the only one, I found another one that has that problem. Since I was making gameplays what I did to get past through it was giving myself the keys in the console. That (very wierdly) fixes it:
Now that this topic is bumped, I would like to report a fairly major bug with the hub; at the far back end on the right hand side (affecting all levels beyond LaggyBlazko's level), finishing the levels closes the wrong portal in that area, which means if you finish Yholl's level for example, you can go back in and get trapped, whereas you cannot play the level which got closed off.
Major Cooke wrote:Hate to bump this but I think MAP25 seems a little broken, or perhaps I'm just misguided. I collected both the red and yellow skulls, but the main switch in the antechamber continues to say "You need red key and yellow key". So I had to cheat keys in, in order to get past it.
Yeah and it's not the only one, I found another one that has that problem. Since I was making gameplays what I did to get past through it was giving myself the keys in the console. That (very wierdly) fixes it:
And it will work. It's a pity because it's one of the most original maps of the wad.
Actually, when I reported this i was playing with D4D. I realized now that the error was on our end. We replaced the keycards wrongly. That will be fixed here soon.
Major Cooke wrote:Hate to bump this but I think MAP25 seems a little broken, or perhaps I'm just misguided. I collected both the red and yellow skulls, but the main switch in the antechamber continues to say "You need red key and yellow key". So I had to cheat keys in, in order to get past it.
Yeah and it's not the only one, I found another one that has that problem. Since I was making gameplays what I did to get past through it was giving myself the keys in the console. That (very wierdly) fixes it:
And it will work. It's a pity because it's one of the most original maps of the wad.
Actually, when I reported this i was playing with D4D. I realized now that the error was on our end. We replaced the keycards wrongly. That will be fixed here soon.
The thing is, this happens with every randomizer mod because of compatibility with the keys . And the thing that Beed28 reported, yeah... that sucks for anyone that wants to play it in Nightmare.