DUMP Episode 2: Dump Harder [RELEASED]

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TerminusEst13
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DUMP Episode 2: Dump Harder [RELEASED]

Post by TerminusEst13 »

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For 2016, I really want to better my mapping abilities and put out some good stuff. Two friends, Mystical and Gardevoir, said that a good experiment might be to try speedmapping. Just get the shit out of the mind and into the editor, stream-of-consciousness work. 4-6 hours, Zandro compatibility, vanilla monsters/weapons. DUMP 1 began and it was a success, bringing a whole bunch of me and my friends into ZDoom mapping and just churning things out.
Then another friend, AD_79, suggested I open it up to the public. I did, and the response was overwhelming. An unfathomable amount of people signed up for this, and we ended up with a grand total of 68 maps. A hub map, 64 normal maps, a secret map, a final map, and a Marathon map (of all things).

As before, we now present to you a small hub leading to a handful of different maps. Beat X amount of maps to unlock the exit, with X being a variable depending on the difficulty level (ITYTD only requires a handful of maps, Nightmare requires EVERY SINGLE MAP), and defeat the final boss to win.
Gameplay mods should be supported, though there's been trouble in Zandronum so it may be better to use them in ZDoom/GZDoom. Pistol start is enforced, and monsters are vanilla (except for the Final Boss).

As before, the primary purpose of this project is to have a way for all of the newbies to try and push over that initial hump together, to MAKE something. It's the usual pile of quality you'll expect from a gigawad of MyFirstZDoomMap.wad, but it was fun to band together to make shit.
Again, as before, please feel free to point out any issues, troubles, errors, imbalances, and etc about the maps. Don't feel the need to sugarcoat, give it to us straight--none of us are pro-tier mappers. We can't improve if we don't know what's wrong.

https://www.doomworld.com/idgames/level ... ads/dump-2 (73.4 mb)
https://drive.google.com/file/d/0B4p2zW ... sp=sharing (mirror)


SCREENSHOTS:

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CREDITS:
Spoiler:
ORIGINAL POST:
Spoiler:
Last edited by TerminusEst13 on Fri Oct 06, 2017 11:28 am, edited 26 times in total.
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Sgt. Shivers
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Sgt. Shivers »

Yo, count me in! I'd love to make another 3 maps for DUMP! :D
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by wildweasel »

Y'know what, count me in, because this project represents everything I've ever failed to do as a mapper. =P
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rosfell
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by rosfell »

Count me in, I've been trying to do maps for all eternity, this seems like a good start for me...
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comet1337
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by comet1337 »

i've never done anything
i'm here to do something
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Hellser
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Hellser »

*Sigh* I'm in. Mostly so I can bang that rust off.
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Yholl
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Yholl »

I will emit a map.
There will be tears.
They will be delicious.

I will also get another friend to emit a map.
This one probably won't cause tears maybe.
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Eevee
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Eevee »

Yeah I should probably do this. Though I can't guarantee I won't spend a week trying to find creative loopholes around "no new monsters/weapons".
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YukiHerz
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by YukiHerz »

I'm interested, i'll start in like 10 hours when i wake the fuck up.
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Nems
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Nems »

I guess I'll humor myself and randomly bang my head on the keyboard with Doombuilder open to see if anything happens and then send it off or something. :v
submerge
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by submerge »

Sure, you can count me in.
-Nyss
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Hellser »

Terminus Senpai~ Can we use say.. an old map.. that's pretty much what this project is all about? Banging off the rust, getting out of our comfort zone and going on to finish it?

I am not sorry for what I have said.
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Scotty
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Scotty »

Can't wait to stare at a blank grid for 4 weeks and turn in a square.
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TerminusEst13
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by TerminusEst13 »

Hellser wrote:Terminus Senpai~ Can we use say.. an old map.. that's pretty much what this project is all about? Banging off the rust, getting out of our comfort zone and going on to finish it?

I am not sorry for what I have said.
It's certainly not the suggested thing, but ultimately since the goal is getting something done and out, yes you can.
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme

Post by Hellser »

TerminusEst13 wrote:It's certainly not the suggested thing, but ultimately since the goal is getting something done and out, yes you can.
Cool. Since this might be like my last map ever. :lol:
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