Good luck! I'll be looking forward to it!Shane wrote:All the plans I mentioned in the thread are still the ultimate goal, so yes. TNT will be done. I've also considered recording other things like Project Doom and Back to Saturn X too, just because it seemed like it'd be fun. I just need to put it into bite-sized chunks so I'll actually get it done. Haha.
[DM] Morgenstern - Released!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Siberian Tiger
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Re: [DM] Morgenstern - Internal Core Updates {WIP}
- Shane
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Re: [DM] Morgenstern - Internal Core Updates {WIP}
Thank you so much! Thanks for checking it out too. I hope the new version will suit your needs better!Siberian Tiger wrote:Good luck! I'll be looking forward to it!
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Re: [DM] Morgenstern - NOW WITH DOMINATION! {WIP}
HOLY DOMINATION! ANOTHER SUPRISE BETA BUILD BUT WITH DOMINATION!!
List of Changes
ACHTUNG! YOU MUST USE A SPECIAL BUILD OF ZANDRONUM TO PLAY IN DOMINATION!!
List of Changes
- Added Domination support for the Zandronum engine
- A very special version of Zandronum is required to play in this game mode, due to the focus of compatibility between Zandronum and GZDoom.
- Download: Zandronum 3.0-alpha-r160519-2047M
Special thanks to Torr Samaho for making this possible!
- Download: Zandronum 3.0-alpha-r160519-2047M
- Using SECTINFO
- Added GAMEMODE lump; teams now use the standard DM player starts (special thanks to Torr Samaho!)
- A very special version of Zandronum is required to play in this game mode, due to the focus of compatibility between Zandronum and GZDoom.
- Added RingSpawners; full credit to Tormentor667.
- Added a new ACS Script, DominationAdapt.acs; to make lives a bit easier upon detecting the game modes and activating the Rings.
- Modified rockets and grenades to provide less damage to the owner; this will allow rocket jumps and grenade jumps.
- Revised how the credits appear on the screen.
- Dropped the F1 MAPINFO support.
- Reincluded the missing HiRes SPRITES. This will be useful if the player has voxels disabled.
- Added the HiRes Terminator Ball SPRITES; full credit to DoomJedi.
- Updated the Performance_Notes.txt to include:
- R_DrawTrans <bool>
- GL_Render_Precise <bool>
- GL_Mirrors <bool>
- Revised the HelpUI to mention the 'GL_Mirrors' instead of the 'R_DrawMirrors'.
- As noted by Graf Zahl, this feature in (G)ZDoom is for debug purposes only [1].
- Amplified music on the title screen from .3 to .8.
- Resolved an issue with some ratios allowing the end-user to see the supporting walls as-well as the main title focus.
- Shifted categories from the Credits to the LANGUAGE lump.
ACHTUNG! YOU MUST USE A SPECIAL BUILD OF ZANDRONUM TO PLAY IN DOMINATION!!
- Download: Zandronum 3.0-alpha-r160519-2047M
Last edited by Siberian Tiger on Sun Aug 14, 2016 5:24 pm, edited 1 time in total.
- Siberian Tiger
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Re: [DM] Morgenstern - RC1 Released {WIP}
I have just published a Release Candidate build, we're getting extremely close to the finish line!
Happy testing!
List of changes:
- Imported a new map, START. This is adjacent to Quake and AlexMax's START map.
- All maps now route to START. This is ideal for small netgames and single-player DM games, but not so much for large games. Please use Map List if running this project in Zandronum.
- Music Player will not play in the START map.
- TITLEMAP will now force the player to map 'START', when attempting to access the TITLEMAP when the GameType() is not GAME_TITLE_MAP.
- Redid the map screenshots, they look much better now.
- Purged unused assets.
- Doom2.wad is now the default IWAD; when accessing this PWAD, it will tell (G)ZDoom to automatically include the Doom2.wad IWAD without having to prompt the user.
- When selecting maps from the START map, all inventory and health is restored. Hopefully this resolves any issue with players spawning to a map with absolutely nothing in their inventory....
- Added a script to warn the user if they're not using the OpenGL renderer.
- Added a script to warn the user if they're playing in the Cooperative game mode.
- Provided more randomness to the THING angles.
- Revised the rain spawn size in MAP01
- Fixed a type in the SNDINFO; AMBIENT12 was never referencing to 'World/ElectricBuzzing1' correctly, instead it previously was referencing 'World/ElectricBuzzing'
- Revised secret door delay in MAP08; the delay was 12 octics, now 16 octics.
- Fixed items that were leaking through the floors or various other places; thanks to Kappes Buur for finding the nasty ones
- Weapons no longer show-up above the titlebar, thus also causing the Mug shot to never appear.
- Updated the ReadMe
- Minor fixes and corrections
>> DOWNLOADS <<
- Siberian Tiger
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Re: [DM] Morgenstern - RC2 Released {WIP}
Since I am on a holding-pattern - waiting for a new release on both Zandronum 3.0 beta and GZDoom, here is another build but with little changes:
Changelog:
>> DOWNLOADS <<
Changelog:
- Documentation updates
- Revised credits
- The script 'CheckCoopGameMode' is now has the 'CLIENTSIDE' flag
- Fixed maps Abandoned Misery and Abandoned Misery [Pretty] were a jumping pad was previously not using the JumpPad script. Thus, causing problems if ThingStop() was to be activated after ThrustThing() call via Sector Thing Triggers.
- Thrashed duplicated credits
- Revised WADINFO to include 'Primary purpose : Deathmatch and Domination'
- Remove outside boundaries and control sectors from the Automap [All maps]
- Railgun no longer reloads; feels too weird
- Reduced the number of Rain Spawners used in the map Dark Stone, but enlarged their area size. This might help with the framerate?
- Thrashed superfluous MAPINFO properties
- Very minor corrections
>> DOWNLOADS <<
- Siberian Tiger
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Re: [DM] Morgenstern - RC2 Released {WIP}
I have removed the special Zandronum 3.0 build that used to be provided in this topic for the Domination game mode, please use the latest Zandronum 3.0 build [160814-2010] or better.
Thanks,
Thanks,
- Lumberjaxx
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Re: [DM] Morgenstern - RC2 Released {WIP}
Welcome to the forum! Next time, try to post something a bit longer than two words (preferably up to ten, as per the rules).Lumberjaxx wrote:*JawDrop*
Enjoy your stay!
- Siberian Tiger
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Re: [DM] Morgenstern - Released!
TGRDM3 has been officially released and is now available in the /idgames DB archive! A special thanks for the feedback that everyone has provided and for those that helped during the development through all these years.
Re: [DM] Morgenstern - Released!
I don't play DM much so I can't comment on how this mapset plays - however, I can say without a doubt that this mapset is carefully constructed and very beautiful.
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Re: [DM] Morgenstern - Released!
Great work SiberianTiger, I'm wondering though if it would be much to ask to make it compatible with D4T ?
- Siberian Tiger
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Re: [DM] Morgenstern - Released!
TGRDM3 has been updated to version 1.01! This update resolves this issue [Texture Alignment Issue (MAP01 | Acerbus)]
Check the main topic for download resources!
Check the main topic for download resources!