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[Map] The Streets

PostPosted: Mon Feb 08, 2016 9:17 pm
by DukeWooze
So I wanted try my hand at mapping and I wanted a little feedback on it.

The map is called "The Streets" Kind of a Duke Nukem inspired map. Here is a YouTube video of it and I have a download link also.




Download

I'm tossing the idea of a 5 map series with it in my head. Maybe I'll do it, but I'm not sure though.

Anyway I hope you enjoy it and if you have any advice, feedback, or feel like crushing someone's dreams :cry: let me know!

Oh yes I almost forgot. This map is in UDMF format so you might need GZdoom to play it but I'm not entirely sure. I haven't tried it on regular zdoom.

Re: [Map] The Streets

PostPosted: Tue Feb 09, 2016 11:01 am
by ramon.dexter
Not bad. Nice work with the stock textures. But one advice - learn how to use texture scaling for even better versability. Some of the doom object are just absurdly large (texture PANBOOK for example - looks way better with scaling factor of 2, and also with scaling, the textures are sharper).

Re: [Map] The Streets

PostPosted: Tue Feb 09, 2016 12:50 pm
by DukeWooze
Yeah I made some maps before a few years ago and I wanted to give it another shot. I noticed all the cool things you can do with GZdoom Builder. Pretty much makes Doom into a build engine game. Not that I modded or mapped with that engine before but still it's really incredible what you can do. I think next time I'll experiment with 3D floors and underwater. Or at least the fake "3D Floors"

Re: [Map] The Streets

PostPosted: Tue Feb 09, 2016 1:41 pm
by DavidN
Looks pretty good to me :) I'm new to ZDoom myself and I'm amazed at how much you can do with the engine now. I definitely see the Build influence with the everyday objects constructed out of sectors (I like the use of the small grid flat as a keyboard), and nice use of slopes with the arches and so on. One thing that people told me when I started out was to have more enemies that come at you from the side rather than being obvious when you enter a room, like you did on the roof.

The only thing that stuck out to me was that the lift ride to the roof is absurdly long, with nothing happening - an opportunity to surprise a player there? :)

Re: [Map] The Streets

PostPosted: Sun Feb 14, 2016 9:36 pm
by Matt
Lookin' good! I like all the nasty little surprise sniper angles the enemies can come at you from.

Re: [Map] The Streets

PostPosted: Sun Mar 13, 2016 9:43 pm
by JudgeGroovy
Great map, fun stuff! Great flow to the level, really fun atmosphere, fun details like the bathrooms and rooftops etc, I like!

Re: [Map] The Streets

PostPosted: Mon Mar 14, 2016 4:55 am
by YukesVonFaust
A great map, really great map. i played it and it was great, with a duke3D Feel. (and a little wolfenstein (look at the book with a swastika or something))

Re: [Map] The Streets

PostPosted: Mon Mar 14, 2016 6:22 am
by BFG
very good job, it takes me back to the old Legacy days of the early 2000's, it reminds me so much of the maps from back then which is a good thing

Re: [Map] The Streets

PostPosted: Mon Mar 14, 2016 11:12 am
by DukeWooze
Thanks for the comments guys I appreciate it! When I get the time I might try to make some new maps using new textures. Also, about those old Legacy maps. Could you tell me more about them? Like which maps are you referring too? I played some old Megawads before and I'm with you on those old styles, I think they had the right amount of detail. I also enjoyed Megawads like New World 2 and Alien Vendetta. I wanted to make some maps like that one day.