Volatile

New maps, and other projects whose primary focus is new maps, belong here.

NOTE: This forum, and all forums below it, are NOT for questions or troubleshooting! Threads here are for active projects only! Please use the Editing subforums or General for questions.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Volatile

Postby Nems » Fri Mar 05, 2021 12:31 pm

Absolutely digging those screenshots. I'm eager to play this whenever it comes out. <3
User avatar
Nems
"small monster loops"
 
Joined: 12 Jan 2005
Location: Your forum thread
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: nVidia with Vulkan support

Re: Volatile

Postby Nightfall » Sat Mar 06, 2021 4:09 am

JohnnyTheWolf wrote:How complete is the mapset? Can you give us a rough estimate?

Level geometry is mostly in place. Thing placement is the main issue right now. Not sure what kind of percentage that equates to but I'd say around 80%. I want to get this out by summer.
User avatar
Nightfall
 
Joined: 06 Aug 2009
Location: Finland

Previous

Return to Levels

Who is online

Users browsing this forum: No registered users and 3 guests