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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Mon Sep 16, 2019 5:42 pm
by Alando1
Hello all! Sorry, I've been away from my computer for a bit.

@Solus - Thank you :) I'm glad you've enjoyed the wad. In the future, I will try and do some updates on The DOOM Tribute Project. As I have mentioned, I can't guarantee the wad will be Brutal Doom compatible, however, it is possible to make it compatible with other weapon wads. When I eventually have the time, I'll revisit the project. If you'd like to check out other works of mine, I highly recommend my Temple of the Lizard Men series.

@Dr. Shotgun - With all these different versions of ZDoom or GZDoom, it's really hit or miss if it works. The port I used was GZDoom 1.8.2. The DOOM Tribute Project should be compatible with Zandronum, too.

@TheDoomGuy - Thank you :) I'm glad you've enjoyed the wad.

@Droober - You're welcome :) I'm glad you've enjoyed the wad. It's really cool you would like to be involved with making Doom levels. I remember making my very first level back in 2004. All it takes is passion, motivation, and an imagination to bring a level to life. Also, welcome to the Doom Community :)

-Alando1

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Mon Oct 07, 2019 5:21 pm
by SLON
Alando1 wrote:Monster Condo from Doom 2, the Mansion technically was a simplified version of it

Yes, but it lacks the most important part. Libraries with traps.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Tue Oct 08, 2019 2:41 am
by drfrag
Dr. Shotgun wrote:Despite the text file saying zdoom 2.7 and up should work, I can confirm that it doesn't.

Does it run with LZDoom at least?
Edit: it does. What about GZDoom?

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Thu Oct 31, 2019 4:05 pm
by BoJustBo
Just beat this and I thought it was really good.
It was kindof what I wanted from Knee Deep in ZDoom, not that KDiZD was bad or anything, but I like my Dooms action filled, not pitch black horror games.
I also liked how you made a lot of things look more realistic without having it sacrifice gameplay much, usually not at all.
And most of all I really enjoy the lack of Plutonia style traps and other cheap deaths.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Wed Nov 06, 2019 6:08 pm
by Dr. Shotgun
drfrag wrote:
Dr. Shotgun wrote:Despite the text file saying zdoom 2.7 and up should work, I can confirm that it doesn't.

Does it run with LZDoom at least?
Edit: it does. What about GZDoom?

Sorry about the bump but I've been without computer access for two months.

Anyway, I can't test it with GZDoom.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Sat Nov 09, 2019 7:29 am
by Mech
drfrag wrote:
Dr. Shotgun wrote:Despite the text file saying zdoom 2.7 and up should work, I can confirm that it doesn't.

Does it run with LZDoom at least?
Edit: it does. What about GZDoom?

It does work with GZdoom, at least 2.4.0.