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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Mon Sep 16, 2019 5:42 pm
by Alando1
Hello all! Sorry, I've been away from my computer for a bit.

@Solus - Thank you :) I'm glad you've enjoyed the wad. In the future, I will try and do some updates on The DOOM Tribute Project. As I have mentioned, I can't guarantee the wad will be Brutal Doom compatible, however, it is possible to make it compatible with other weapon wads. When I eventually have the time, I'll revisit the project. If you'd like to check out other works of mine, I highly recommend my Temple of the Lizard Men series.

@Dr. Shotgun - With all these different versions of ZDoom or GZDoom, it's really hit or miss if it works. The port I used was GZDoom 1.8.2. The DOOM Tribute Project should be compatible with Zandronum, too.

@TheDoomGuy - Thank you :) I'm glad you've enjoyed the wad.

@Droober - You're welcome :) I'm glad you've enjoyed the wad. It's really cool you would like to be involved with making Doom levels. I remember making my very first level back in 2004. All it takes is passion, motivation, and an imagination to bring a level to life. Also, welcome to the Doom Community :)

-Alando1

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Mon Oct 07, 2019 5:21 pm
by SLON
Alando1 wrote:Monster Condo from Doom 2, the Mansion technically was a simplified version of it

Yes, but it lacks the most important part. Libraries with traps.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Tue Oct 08, 2019 2:41 am
by drfrag
Dr. Shotgun wrote:Despite the text file saying zdoom 2.7 and up should work, I can confirm that it doesn't.

Does it run with LZDoom at least?
Edit: it does. What about GZDoom?

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Thu Oct 31, 2019 4:05 pm
by BoJustBo
Just beat this and I thought it was really good.
It was kindof what I wanted from Knee Deep in ZDoom, not that KDiZD was bad or anything, but I like my Dooms action filled, not pitch black horror games.
I also liked how you made a lot of things look more realistic without having it sacrifice gameplay much, usually not at all.
And most of all I really enjoy the lack of Plutonia style traps and other cheap deaths.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Wed Nov 06, 2019 6:08 pm
by Dr. Shotgun
drfrag wrote:
Dr. Shotgun wrote:Despite the text file saying zdoom 2.7 and up should work, I can confirm that it doesn't.

Does it run with LZDoom at least?
Edit: it does. What about GZDoom?

Sorry about the bump but I've been without computer access for two months.

Anyway, I can't test it with GZDoom.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Sat Nov 09, 2019 7:29 am
by Mech
drfrag wrote:
Dr. Shotgun wrote:Despite the text file saying zdoom 2.7 and up should work, I can confirm that it doesn't.

Does it run with LZDoom at least?
Edit: it does. What about GZDoom?

It does work with GZdoom, at least 2.4.0.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Mon Jan 13, 2020 8:39 am
by Dr. Shotgun
I apologize for the bump (again) but it appears I might have been mistaken. What I thought was an impassable door due to some zdoom/gzdoom specific thing turned out that it was a mis-set compatibility flag. I usually play with doom strict-ish settings (so strict set as default but I turn off certain things like infinitely tall actors and the old hitscan code). This is because A.) I can't identify which setting actually manages whether a rising floor goes super high or not (visible with default behavior on official maps such as E4M7 and MAP31 of TNT), and admittedly bothers me WAY more than it should, and B.) so I don't break older maps. I sort of never considered newer maps would be broken by those same flags. That's my bad. I'm sorry.

I'll give this another play in the near future.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Mon Jan 13, 2020 11:25 am
by axredneck
One of my favorite wads

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Sun Jan 26, 2020 8:10 am
by theroguemonk
can you release maps only version?

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Fri Jan 31, 2020 5:47 pm
by Alando1
@axredneck - Thank you for playing it. I'm glad you have enjoyed it :)

@theroguemonk - I had received similar requests in regards to having a maps only version. Unfortunately, it would be too massive of a task to do. It would be extremely time consuming and I don't have much time anymore. However, I have mentioned to people that if you wanted to replace the weapons, you can. In the future I might revisit the project to do some touch up work to some levels that might have needed a little more TLC, but other than that, it may be a while until I revisit The DOOM Tribute Project.

-Alando1

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Thu Jun 18, 2020 4:57 pm
by SLON
If you want, I can slightly update the city levels. Just let me know if all of a sudden.