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Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Sun Jul 01, 2018 11:41 pm
by Thedarkcube
Is there a "monsters only" version of this? I Really liked those monster variants and I wanted to use them with maps of chaos

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Mon Jul 02, 2018 2:23 am
by 0mrcynic0
Thedarkcube wrote:Is there a "monsters only" version of this? I Really liked those monster variants and I wanted to use them with maps of chaos


Do you really have to double-post? Maybe if you PM'ed the thread starter he may give you a direct answer.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Tue Jul 03, 2018 2:24 am
by Thedarkcube
0mrcynic0 wrote:
Thedarkcube wrote:Is there a "monsters only" version of this? I Really liked those monster variants and I wanted to use them with maps of chaos


Do you really have to double-post? Maybe if you PM'ed the thread starter he may give you a direct answer.

It was a accident when I was trying to edit my post...sorry

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Wed Jul 18, 2018 4:26 pm
by Alando1
@drfrag - I'm glad you've enjoyed it :)

@Thedarkcube - I don't have a stand alone wad that would be like a monster randomizer, however, the wad that contains the enemies are within the pk3 file. If you wanted to extract that wad file and create a randomized monster spawner for it, you can do so if you'd like :)

-Alando1

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Thu Jul 19, 2018 2:03 pm
by drfrag
Yeah, superb stuff. Also I like the weapons mod a lot. BTW i meant better than BD that was a typo, even when i maintain my own Brutal thing version. :)

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Sun Jul 29, 2018 12:02 pm
by Thedarkcube
Alando1 wrote:@drfrag - I'm glad you've enjoyed it :)

@Thedarkcube - I don't have a stand alone wad that would be like a monster randomizer, however, the wad that contains the enemies are within the pk3 file. If you wanted to extract that wad file and create a randomized monster spawner for it, you can do so if you'd like :)

-Alando1

I don't know how to do it. I'm playing doom on mobile since I don't actually have a pc so I don't even know if it is possible to extract a wad through my phone

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Thu Jun 27, 2019 1:32 am
by DoomCATO
Is there a "Map Only" version for this. Cause I'm trying to run some mods like Project Brutality but there are some bugs with the monsters.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Sat Jun 29, 2019 12:29 pm
by Drake Raider
I'm in support of the map only query. I might poke around and see if it's possible to make myself, but if they're integrated too tightly, I don't want to spoil things for myself either.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Wed Jul 17, 2019 4:55 pm
by Alando1
@DoomCATO & Drake Raider - Hi guys. There isn't a map only version of the DOOM Tribute Project, however, I understand why you are concerned. Lately, YouTuber Zdenda1990 has been playing the wad and many are curious if it is compatible with Brutal Doom or any other weapon/enemy wads. The thing is, if you wanted to play with a custom weapons mod, you technically can. What you would have to do, though, is remove the weapons wad in the doomtrib.pk3. After doing so, you'll be able to play with any weapon wad. For Brutal Doom or an enemy replacement mod, this is a different story... I have a bunch of custom enemies within each of the levels and it would be a gargantuan task to re-edit each and every level just so it can be compatible with Brutal Doom. I do not see myself making an alternate version of the DOOM Tribute Project anytime soon. My schedule these days have been quite busy. I do hope you can still enjoy the DOOM Tribute Project even though it might be limited with mod compatibility.

Thank you.

-Alando1

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Thu Aug 22, 2019 9:27 am
by SLON
Frankly, I still think that a little polishing does not hurt. Namely:
Add trees at city levels. Seriously, without it they are very empty.
Replace the textures of the houses from downtown, which is not in Doom/Duke 3D/Shadow Warrior style. For they just do not fit.
Finally, I would like to return the Unholy Cathedral and Map 27. They are really cool.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Sat Aug 24, 2019 7:58 am
by Alando1
@SLON - In the future maybe. Your idea about adding in trees, this would work well in the Suburbs remake and maybe even the Mansion. I have thought about doing other level remakes that didn't make the cut in the project. Unholy Cathedral is certainly one which would be interesting to do. Monster Condo from Doom 2, the Mansion technically was a simplified version of it, however, I wouldn't mind doing a level that pays more tribute to the original. The DOOM Tribute Project won't be getting any updates anytime soon due to the lack of time. Thank you for your feedback :)

-Alando1

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Tue Aug 27, 2019 8:04 pm
by Solus
Hi Alando1!
You've created a gem! I'm playing 3rd time in row because I love it!
It's really the story retold. I like that there is a mix of tribute levels and levels of your own creativity.
The enemies are awesome! And has women. Awesome! And scientists.
I love the dual wielding pistols. Really nice idea! I like to kill the possessed humans with them, instead of the chaingun. It takes a bit longer and it's harder but has style. 8-)
What a great idea you had for a DooM project! Congratulations, to me, this is one of best the mods I found this year.
I find DooM Tribute Project harder then the original levels. Boy, I had a hard time figuring out the Icon of Sin level. Really great idea and it's really hard. If in the original level is hard and I have to be fast, with your version I've got to be a Superman: faster then a speeding bullet.
It's such a shame it gives a lot of work making the project compatible with mods like Brutal DooM, Project Brutality or Colorful Hell. I really love the combination of Trailblazer with Colorful Hell! I would love to try this mods with your level design... If you don't have the time, maybe some mod developer here in community could do it, with your authorization.
Anyway, I hope in the future you have time and the desire to do more projects like this. I would really like to play more of your work! :wink:

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Wed Aug 28, 2019 9:34 pm
by Dr. Shotgun
Despite the text file saying zdoom 2.7 and up should work, I can confirm that it doesn't.

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Sun Sep 01, 2019 11:24 pm
by TheDoomGuy
This is actually quite good. I appreciate the tasteful allocation of weapons, and the enemy variety is really nice. I really like seeing all the variants, though it does catch me off guard getting shotgun blasted by a green-haired guy... but in a good way!

Re: DOOM Tribute Project (ALT SOUNDTRACK AVAILABLE)

PostPosted: Tue Sep 10, 2019 10:43 pm
by Droober
I literally just registered on the forums to say; Thank you for this amazing wad!

The variety of weapons and monsters go alongside each other perfectly! It's a very fun experience with each level and gear progression moving ever so smoothly.

At first when i got this wad and tried to boot it with Doom 4 - Vanilla weapons/monster pack i was kinda bummed that the monsters and weapons were in a bit of a flinch.

So i decided to play the base wad with a cosmetic doom footsteps.wad file and i don't regret a thing! It both plays and feels like a true Doom tribute project!

It even inspires me to maybe start making doom maps and contribute to the community as best as i can.

I'm still playing this wad, haven't entirely finished it but so far i'm loving it. Absolutely loving it. It brings many fond memories back!

Note: Yes, i'm a new forum user! Glad to be a part of this wonderful community. Nice to meet you all Doomers. :D