UAC Vinur Prime Research Base - REDUX

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DoomKrakken
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by DoomKrakken »

Ok, I don't mean motion blur. It was the mapping and music that I'd want in there. Light stripes, industrial metal... sure, Vinur Prime has some of that, but future levels could use a little more of that stuff. :)
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demo_the_man
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by demo_the_man »

HEAVY BREATHING
going to go play this right now
VicBorAng
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by VicBorAng »

I tried to play it, but nothing happened.
I'm using ZDL, the source port is zdoom-2.8.1

do you know what might be causing this? I have been waiting for this for so long.
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Zanieon
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Graphics Processor: ATI/AMD with Vulkan Support
Location: Somewhere in the future

Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by Zanieon »

This is very strange, since this is vanilla, you just have to add it as pwad in ZDL, select Doom 2 and go.
irukanjji
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by irukanjji »

I play this with Hunters Moon, its awesome and giant
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Zanieon
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by Zanieon »

Heh i was making this map thinking in be compatible with Hunter's Moon, however the difficulty changes alot due to i use only vanilla content besides textures, that Teleport Section moment is very hardcore with HM.
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mutator
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by mutator »

Zanieon, are you just making maps or mods too?
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Zanieon
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by Zanieon »

Eh both, this one is just the first of a series of vanilla maps i pretend release and about mods, Hunter's Moon is both, a gameplay mod and a TC.
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mutator
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by mutator »

do you know how to make smooth reloading animations?
irukanjji
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by irukanjji »

Heh i was making this map thinking in be compatible with Hunter's Moon, however the difficulty changes alot due to i use only vanilla content besides textures, that Teleport Section moment is very hardcore with HM.
Yes, it seems i playing Alien Shooter, aliens and more aliens, until i close the teleporters
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Zanieon
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by Zanieon »

Bumping this to say that i will resume finishing this map completely now to then get Main UAC Hangar done to i go back to work on HM.

This is where i stopped few months ago, now basically i have to make few changes inside the base, remove that cyberdemon and Mastermind and put them outside, place few other monsters to say that with the player unlocking the entire facility some monsters started to go outside of it, thinking in what boss i could put there and of course, make Syneon City in the end of the road as the true exit:

Image
Image
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leodoom85
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by leodoom85 »

MA-MA-MA-MA-MASSiVE STAGE!!!
This is only one map?
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Zanieon
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by Zanieon »

Yeah, it's a single map i made to test my skills with oldschool style of mapping, using only UDMF resources like slopes, 3D Floors and light ACS.
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leodoom85
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by leodoom85 »

Zanieon wrote:Yeah, it's a single map i made to test my skills with oldschool style of mapping, using only UDMF resources like slopes, 3D Floors and light ACS.
HOLY SHIT!!! :trippy:
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grouchbag
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Re: [WIP] UAC Vinur Prime Research Base (RC1 is out!)

Post by grouchbag »

Holy shit & 1/2!!! :shock: :wub:

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