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Warp House [GZDoom SP - PUBLIC BETA RELEASED]

Posted: Sun Jul 19, 2015 8:00 pm
by Ed_C
Image

Screenshots:
Spoiler:
Warp House is Shores of Hell inspired, heffer of a map. I intended to make something true to the original Doom, but the inspiration from the 2016 game carried it to completion. It only uses resources from the original game in the map structure and an original MIDI OST. No fancy lights, story sequences or any of that horse shit. Just a lot of monsters, secrets and 20,000 sectors to explore. Looking like soon.

Re: Warp House [GZDoom SP]

Posted: Sun Jul 19, 2015 8:43 pm
by YukesVonFaust
the map, judging by the screenshots, seems cool.
reminds me of Xaser's Sector from ZPack.

Re: Warp House [GZDoom SP]

Posted: Sun Jul 19, 2015 11:01 pm
by grouchbag
I like this.Good luck! :D

Re: Warp House [GZDoom SP]

Posted: Sun Jul 19, 2015 11:40 pm
by Diabolic Lord
Nice job Ed!!! That looks amazing. Generally, everyone have some difficultly in mapping, using only stock textures from Doom, from you, looks some easy.

Re: Warp House [GZDoom SP]

Posted: Mon Jul 20, 2015 7:18 pm
by PRIMEVAL
That slope work, though... o.o

Re: Warp House [GZDoom SP]

Posted: Fri Nov 27, 2015 9:38 pm
by Ed_C
Still chipping away!

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Re: Warp House [GZDoom SP]

Posted: Fri Nov 27, 2015 10:04 pm
by comet1337
about how far is this done?
the map work looks incredible, but i'm noticing a distinct lack of actors
so i guess a release is not happening relatively soon

Re: Warp House [GZDoom SP]

Posted: Fri Nov 27, 2015 10:13 pm
by Ed_C
Architectural work - 70%? I wanted to have it done before the end of the year, but the level of complexity laid out early on set a ridiculous standard that I have to adhere to throughout for the sake of continuity.

Re: Warp House [GZDoom SP]

Posted: Mon Nov 30, 2015 5:15 am
by Ozymandias81
Awesome. I really enjoyered Putrefier, this looks pretty more badass.

Re: Warp House [GZDoom SP]

Posted: Mon Nov 30, 2015 8:53 am
by Tormentor667
As already stated somewhere else: Pretty impressive what's still possible with stock textures, very well done Ed_C!

Re: Warp House [GZDoom SP]

Posted: Mon Nov 30, 2015 8:39 pm
by Ed_C
Thanks - Warp House will hopefully be some sort of make up for Putrefier's abbreviated effort.

Re: Warp House [GZDoom SP]

Posted: Mon Nov 30, 2015 9:32 pm
by Fonze
Been keeping my eye out for this for a while; glad to hear it's still in development! I look forward to playing through this thing.

Re: Warp House [GZDoom SP]

Posted: Sun Dec 06, 2015 10:31 pm
by Ed_C
Image

Wrapping up the detailing of the inital layout. I have to add some additional areas for some new ideas I have.

Re: Warp House [GZDoom SP]

Posted: Mon Dec 07, 2015 12:29 am
by agaures
Very nice architecture :yup:

Re: Warp House [GZDoom SP]

Posted: Wed Dec 09, 2015 6:30 pm
by mutator
I love your mapping skills but I like vanilla format, but your map is great looking bud! keep it up :)