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Black Magnetic (now with dynamic lights!)

Posted: Sat Jun 13, 2015 10:13 am
by Angry Saint
Black Magnetic is my level built for the Doomja-Vu contest on the Realm 667 forum.

I tested this level with GZDooM version 1.8.2. I don't know if it works with other versions or with ZDooM.

You may find the gameplay different from the typical Doom one. Monsters are mainly hitscanner with high health so you will have to get cover very often.

Even if the contest is over (and this level scored 4th), I still consider it as WIP, so any comment is welcome!

Download link:
http://www.mediafire.com/download/rny1z ... ckmv13.rar

New Screenshots of the dynamic lights:
Spoiler:
Old Screenshots:
Spoiler:

Re: [WIP] Black Magnetic (now with download link!)

Posted: Sat Jun 13, 2015 1:37 pm
by Ozymandias81
That was really awesome to test for DoomJa-Vu, I was pleased of the overall quake2-ish design. I bet that if you add some nice lights here and there, a new skybox and a fitting music you'll get a piece of art with it.

Re: [WIP] Black Magnetic (now with download link!)

Posted: Sun Jun 14, 2015 12:20 pm
by Angry Saint
I agree regarding skybox&music.

I'm not sure about lights... if you mean dynamic lights. I think they are something that you use consistently in all the level or don't use. I see no point in using them only in some places.

Re: [WIP] Black Magnetic (now with download link!)

Posted: Fri Jun 19, 2015 12:39 pm
by Angry Saint
Some experiments with new skyboxes:

Image Image

The first one has the clouds moving.

Which one looks best?

Re: [WIP] Black Magnetic (now with download link!)

Posted: Fri Jun 19, 2015 8:15 pm
by Ozymandias81
I think you can use both. Also some rain would fit well IMHO. :-D

Re: [WIP] Black Magnetic (now with download link!)

Posted: Sat Jun 20, 2015 6:26 am
by Average
I really like the first one. I'm a sucker for animated skies in Doom (or in this case, Wolfenstein...) as it's not often done. :)

Re: [WIP] Black Magnetic (now with dynamic lights!)

Posted: Mon Jun 29, 2015 12:52 pm
by Angry Saint
I have added dynamic lights in the level. You can see the new screenshots and download the updated version in the first post.

Re: [WIP] Black Magnetic (now with dynamic lights!)

Posted: Tue Aug 18, 2015 6:45 pm
by cortlong50
im reaally digging on this.

i have a question.
how did you make the skies clouds move?

Re: [WIP] Black Magnetic (now with dynamic lights!)

Posted: Tue Aug 18, 2015 9:34 pm
by RUNSABER
You create a skybox sector off in the void of your map. The shape itself doesnt matter, but you'll need to make the Impassible boundaries of the sector have a Line Horizon special. Now, next you choose your sky texture, note that if you use F_SKY1 it will only display the default sky texture and not your custom one. Once your sky texture is chosen, you can use a dummy sector to make the ceiling scroll at an angle, or use ACS to do it instead. Pick your poison! Lastly, place a Skybox Camera thing within your sky sector and BAM! Your skybox will be used for each and every sector that uses the F_SKY1 flat for its ceiling. This can only be done in Hexen-formatted configurations, or UDMF. You can also layer skies using 3D Thin translucent floors as well!

Re: [WIP] Black Magnetic (now with dynamic lights!)

Posted: Wed Feb 10, 2016 2:45 pm
by kmxexii
posted my review, this was a pretty fun adventure. dig the little microcosm you've dreamed up.

Re: [WIP] Black Magnetic (now with dynamic lights!)

Posted: Thu Feb 11, 2016 1:22 pm
by Angry Saint
kmxexii wrote:posted my review, this was a pretty fun adventure. dig the little microcosm you've dreamed up.
Thank you so much for your review, I really liked it! It put in the correct light the relevant issues of the map, like the use of 3d floors and the hitscanner enemies.