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Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Sat May 30, 2015 1:22 pm
by Woolie Wool
Fox666 wrote:
Woolie Wool wrote:I have a number of Laz Rojas' mods I'd like to extract the resources from.

Okay. Where do you want I to start from?


Check your PMs.

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Sat May 30, 2015 5:57 pm
by Fox666
Astrostein rips

Edit: moved.

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Sun May 31, 2015 9:50 am
by CeeJay
Hey, Fox you wouldn't mind extracting the resources from Escape from Totenhaus and its special edition too? I am very interested in those.

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Sun May 31, 2015 10:12 am
by Gez
Nazi Doomguy cracks me up.

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Sun May 31, 2015 4:32 pm
by Fox666
CeeJay wrote:Hey, Fox you wouldn't mind extracting the resources from Escape from Totenhaus and its special edition too? I am very interested in those.

I guess it will be better if I create a new thread.

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Mon Jun 22, 2015 9:35 am
by Fox666
Mind if I ask, but who added the enemy rotations to the maps?

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Tue Jun 23, 2015 9:13 pm
by Woolie Wool
Enemy positions were part of the original Macenstein Second Encounter maps. I'm not sure whether Andy_Nonymous did them or they were part of the original Id Software maps.

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Wed Jun 24, 2015 3:29 am
by Kinsie
Woolie Wool wrote:Enemy positions were part of the original Macenstein Second Encounter maps. I'm not sure whether Andy_Nonymous did them or they were part of the original Id Software maps.
They're not part of the original maps:
Spoiler:

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Wed Jun 24, 2015 6:35 am
by Fox666
Not necessarily, there may be hidden data within the game.

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Mon Jul 13, 2015 10:23 am
by AdamMasterArt
Which version of Wolfenstein 3D do I have to use to make it work properly?

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Mon Jul 13, 2015 3:43 pm
by AdamMasterArt
Gifty wrote:Childhood Gifty is weeping with joy. I got Macenstein on floppy disk many years ago and I've only had fleeting opportunities to play it since I'm not a Mac user.

Hey Gifty, I've gotta question, what version of Wolf3D do I have to use in order to make the second encounter pk3 work? I tried to use it on to my Wolf3D (Full Version), but it crashes.

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Mon Jul 13, 2015 4:34 pm
by wildweasel
AdamMasterArt wrote:
Gifty wrote:Childhood Gifty is weeping with joy. I got Macenstein on floppy disk many years ago and I've only had fleeting opportunities to play it since I'm not a Mac user.

Hey Gifty, I've gotta question, what version of Wolf3D do I have to use in order to make the second encounter pk3 work? I tried to use it on to my Wolf3D (Full Version), but it crashes.

Does it put out any kind of crash message?

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Tue Jul 14, 2015 1:06 pm
by AstroCreep
You have to use a dev version, since it uses modifications of MacWolf actors.

http://devbuilds.drdteam.org/ecwolf/

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Wed Jul 15, 2015 12:44 am
by AdamMasterArt
AstroCreep wrote:You have to use a dev version, since it uses modifications of MacWolf actors.

http://devbuilds.drdteam.org/ecwolf/


I did, downloaded a recent version and placed it on my ECWolf before playing, when running it, the game crashes after the "pc-13" screen passed.

Re: [ECWolf] ECWolf Classics: Second Encounter

PostPosted: Wed Jul 15, 2015 7:05 am
by AstroCreep
You also need a shim file to get it to work properly, since the menus are incomplete. It's on ecwolfs forums but I'll post a link when I get off work