Sounds good to me.
EDIT - Fixed a mapinfo bug with the secret level for both versions of Second Encounter. Please redownload.
[ECWolf] ECWolf Mod Releases 1/2015-4/2015
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- AstroCreep
- Posts: 230
- Joined: Fri Nov 11, 2011 12:02 pm
- Location: Fort Wayne, Indiana, United States
- Contact:
- AstroCreep
- Posts: 230
- Joined: Fri Nov 11, 2011 12:02 pm
- Location: Fort Wayne, Indiana, United States
- Contact:
Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
A few updates!
- An error with some textures in Totenhaus has been fixed
- Totenhaus is now available in Hi-Res! This version contains 128x textures from the Mac version, plus 128x sprites, floors, and light levels!
- Wolfpak 2 is now available in Low-Res! This version removes the 128x textures and sprite fixes for authenticity and better compatibility with external graphics packs!
Please check the downloads in the first post
- An error with some textures in Totenhaus has been fixed
- Totenhaus is now available in Hi-Res! This version contains 128x textures from the Mac version, plus 128x sprites, floors, and light levels!
- Wolfpak 2 is now available in Low-Res! This version removes the 128x textures and sprite fixes for authenticity and better compatibility with external graphics packs!
Please check the downloads in the first post
Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
Sorry for the bump, but how does one load mods with ECWolf?
Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
It should work pretty much the same as with (G)ZDoom as a lot of ECWolf comes from ZDoom. Personally, I use my own batch files to call the mod pk3 files, but if I remember correctly you can just drag the mod file onto the ECWolf executable and then specify the appropriate base game (Wolf3D, SOD, etc.) to use the mod with.Outtagum wrote:Sorry for the bump, but how does one load mods with ECWolf?
- AstroCreep
- Posts: 230
- Joined: Fri Nov 11, 2011 12:02 pm
- Location: Fort Wayne, Indiana, United States
- Contact:
Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015
New link for "Totenhaus" low-res, due to apparently accidentally deleting off of mediafire. Sorry for bump, but editing post would delete pics from original post and i really dont feel like uploading all those to imgur right now
https://www.mediafire.com/file/pt6lbz0r ... s.pk3/file
https://www.mediafire.com/file/pt6lbz0r ... s.pk3/file