[ECWolf] ECWolf Mod Releases 1/2015-4/2015

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AstroCreep
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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Post by AstroCreep »

Sounds good to me.

EDIT - Fixed a mapinfo bug with the secret level for both versions of Second Encounter. Please redownload.
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AstroCreep
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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Post by AstroCreep »

A few updates!

- An error with some textures in Totenhaus has been fixed
- Totenhaus is now available in Hi-Res! This version contains 128x textures from the Mac version, plus 128x sprites, floors, and light levels!
- Wolfpak 2 is now available in Low-Res! This version removes the 128x textures and sprite fixes for authenticity and better compatibility with external graphics packs!


Please check the downloads in the first post
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Outtagum
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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Post by Outtagum »

Sorry for the bump, but how does one load mods with ECWolf?
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Korell
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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Post by Korell »

Outtagum wrote:Sorry for the bump, but how does one load mods with ECWolf?
It should work pretty much the same as with (G)ZDoom as a lot of ECWolf comes from ZDoom. Personally, I use my own batch files to call the mod pk3 files, but if I remember correctly you can just drag the mod file onto the ECWolf executable and then specify the appropriate base game (Wolf3D, SOD, etc.) to use the mod with.
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AstroCreep
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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Post by AstroCreep »

New link for "Totenhaus" low-res, due to apparently accidentally deleting off of mediafire. Sorry for bump, but editing post would delete pics from original post and i really dont feel like uploading all those to imgur right now

https://www.mediafire.com/file/pt6lbz0r ... s.pk3/file
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