[ECWolf] ECWolf Mod Releases 1/2015-4/2015

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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Postby AstroCreep » Thu May 28, 2015 8:44 pm

Sounds good to me.

EDIT - Fixed a mapinfo bug with the secret level for both versions of Second Encounter. Please redownload.
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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Postby AstroCreep » Mon Sep 26, 2016 6:30 pm

A few updates!

- An error with some textures in Totenhaus has been fixed
- Totenhaus is now available in Hi-Res! This version contains 128x textures from the Mac version, plus 128x sprites, floors, and light levels!
- Wolfpak 2 is now available in Low-Res! This version removes the 128x textures and sprite fixes for authenticity and better compatibility with external graphics packs!


Please check the downloads in the first post
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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Postby Outtagum » Fri Jan 12, 2018 4:48 pm

Sorry for the bump, but how does one load mods with ECWolf?
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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Postby Korell » Sat Jan 13, 2018 10:03 am

Outtagum wrote:Sorry for the bump, but how does one load mods with ECWolf?


It should work pretty much the same as with (G)ZDoom as a lot of ECWolf comes from ZDoom. Personally, I use my own batch files to call the mod pk3 files, but if I remember correctly you can just drag the mod file onto the ECWolf executable and then specify the appropriate base game (Wolf3D, SOD, etc.) to use the mod with.
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Re: [ECWolf] ECWolf Mod Releases 1/2015-4/2015

Postby AstroCreep » Sat Dec 15, 2018 12:01 pm

New link for "Totenhaus" low-res, due to apparently accidentally deleting off of mediafire. Sorry for bump, but editing post would delete pics from original post and i really dont feel like uploading all those to imgur right now

https://www.mediafire.com/file/pt6lbz0r889u8w9/totenhaus.pk3/file
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