Caco Invasion is exactly as it sounds, All monsters are cacodemons.
It is based off the skulltag wad Cacocontamination which originally came from zdaemon 6 years ago (called Cacoconflict and cacocorruption). The maps were rather boring, though gameplay was still really fun. This is a remake of it with all new maps and parts of the old maps mixed in. This is still in heavy development by Popsoap and I (evilm0nk). 90% of the decorations can be destroyed, some can only be destroyed by explosives. So far there are about 70 cacodemons, about 50 are actually in the maps. Each level has its own set of cacodemons to match its surroundings (example: a green cacodemon will be in a green forest, a black cacodemon would be in a cave of some sort). Also the time of day will change about every 3.4 maps, this way it feels like the main mission isn't just one whole day. Some maps will also have an alternate Exit, which will lead to a different set of levels, but will eventually connect back to the main levels.
THE GOAL:
The Goal is to shoot through 8-15 waves of cacodemons on each level and fight a boss at the end. There is a cheesy story as well to make the carnage more fun. So far there is 25 maps playable and there will be 4 chapters. Each chapter will have 10-13 maps (except chapter 4 which will have 5), on the final map of each chapter there will be an epic chapter boss fight!
THE STORY:
You start off as a normal enforcer who is enjoying a time of peace in his city, of course you never actually fought or done anything while on duty, so your practically a noob. Then (Dun Dun Dun) you get an unexpected mission, Apparently there was a distress beacon set off on an island not far from you. You and a handful of soldiers set off by boat to find out whats going on. Long stories short your attacked by a bunch of water cacodemons and eventually arrive at your destination alone and thats where your story begins.
Since not every map is completed, the story isn't quiet there yet.
Once more of the maps get completed, there will be more time to focus on the story part.
Dialogue and more cutscenes will be more present in the future aswell.
Maps playable:
Spoiler:Version 2 for zdoom/Gzdoom (will probably run on zandronum too, Main difference in the versions is the status bar code and a few inheritance problems.)
https://www.dropbox.com/s/rgll3mdiki1z5 ... Z.pk3?dl=0
==Skulltag Textures==
CacoInvasion needs to be ran alongside skulltag textures, so here is the location of that wad:
http://forum.zdoom.org/viewtopic.php?f=37&t=35025
I Did not create this wad, the wad just contains skulltag textures which is needed.
Cacoinvasion Trailer:
http://youtu.be/lDlnadQZVdA?t=55s