Spoiler: Screenshots
[WIP] [RELEASE] The Port (abbuw's city map)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WIP]abbuw's city map[working name]
Added a park of sorts.
- Peter Bark
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Re: [WIP]abbuw's city map[working name]
Really cool map! city maps are the best, this ones very detailed
makes me think there should be a Godzilla (or other giant monster) add-on for it.
makes me think there should be a Godzilla (or other giant monster) add-on for it.
- simpletonnn
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Re: [WIP]abbuw's city map[working name]
Just now thinking of naming the map zd_bigcity, since the map remids me alot of the Garry's Mod map.
Now i'm tempted to make a zd_construct map.
Now i'm tempted to make a zd_construct map.
Re: [WIP]abbuw's city map[working name]
Added a cliffside to the park area.
Spoiler: Screenshots
Re: [WIP]abbuw's city map[working name]
Looks like it's coming along quite well.It's going to be cool!
- WARCHILD_89
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Re: [WIP]abbuw's city map[working name]
Really awesome! and without any 3d models as it seems, Really awesome work here
May I take this map and rebuilt some parts for a chapter of mine? It would cost too much time to build sth. like this on my own from scratch and it would be perfect as a basic city layout to begin with...already got some nice cutscene ideas...
May I take this map and rebuilt some parts for a chapter of mine? It would cost too much time to build sth. like this on my own from scratch and it would be perfect as a basic city layout to begin with...already got some nice cutscene ideas...
Re: [WIP]abbuw's city map[working name]
Hmm, hadn't seen this yet, so a general critique: The architecture+layout+texturing is impressive but the lighting is reeeeeeeeally drab. At the very least, I'd advise switching from evenlighting to smoothlighting -- the former makes everything look blobby and makes the corners of buildings blur together.
-
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Re: [WIP]abbuw's city map[working name]
Are you close to a release? I really want to play this map
- Kontra Kommando
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Re: [WIP]abbuw's city map[working name]
That sure is a fine city map. Great job!
Could be a great setting for a zombie apocalypses; UFO invasion; or a military battle.
Could be a great setting for a zombie apocalypses; UFO invasion; or a military battle.
Re: [WIP]abbuw's city map[working name]
The drab lighting is intentional, but I can see how people aren't really fond of it. Here's what it looks like with the switch from evenlighting to smoothlighting.Xaser wrote:Hmm, hadn't seen this yet, so a general critique: The architecture+layout+texturing is impressive but the lighting is reeeeeeeeally drab. At the very least, I'd advise switching from evenlighting to smoothlighting -- the former makes everything look blobby and makes the corners of buildings blur together.
Spoiler: Screenshot
Not yet, there are still alot of things to sort out in this map, such as low framerates, and the fact that it is very intensive on my system, using up over a gigabyte of RAM on launch.Endless123 wrote:Are you close to a release? I really want to play this map
Re: [WIP] [BETA] The Port (abbuw's city map)
Updated the OP, it's got a download link to a prototype version.
Re: [WIP] [RELEASE] The Port (abbuw's city map)
great from what i can tell so far
i assume the doors lit by dynamic lights will be accessible in the future?
my only gripe is that you're using keyconf for setting the playerclass
use mapinfo
plez
i assume the doors lit by dynamic lights will be accessible in the future?
my only gripe is that you're using keyconf for setting the playerclass
use mapinfo
plez
Re: [WIP] [RELEASE] The Port (abbuw's city map)
It all depends on if I have a good idea for an interior.comet1338 wrote:great from what i can tell so far
i assume the doors lit by dynamic lights will be accessible in the future?
I would, but I'm aiming for Zandronum compatibility.comet1338 wrote: my only gripe is that you're using keyconf for setting the playerclass
use mapinfo
plez
- Ed the Bat
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Re: [WIP] [RELEASE] The Port (abbuw's city map)
Zandronum 3.0 supports using MAPINFO. There's no excuse anymore.abbuw wrote:I would, but I'm aiming for Zandronum compatibility.comet1338 wrote: my only gripe is that you're using keyconf for setting the playerclass
use mapinfo
plez
Re: [WIP] [RELEASE] The Port (abbuw's city map)
will you be adding Nash's weather system to this map?